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osu-lazer/osu.Game/Configuration/DatabasedSetting.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel.DataAnnotations.Schema;
using osu.Game.Database;
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namespace osu.Game.Configuration
{
[Table("Settings")]
public class DatabasedSetting : IHasPrimaryKey // can be removed 20220315.
{
public int ID { get; set; }
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public bool IsManaged => ID > 0;
public int? RulesetID { get; set; }
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public int? Variant { get; set; }
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public int? SkinInfoID { get; set; }
[Column("Key")]
public string Key { get; set; }
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[Column("Value")]
public string StringValue
{
get => Value.ToString();
set => Value = value;
}
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public object Value;
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public DatabasedSetting(string key, object value)
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{
Key = key;
Value = value;
}
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/// <summary>
/// Constructor for derived classes that may require serialisation.
/// </summary>
public DatabasedSetting()
{
}
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public override string ToString() => $"{Key}=>{Value}";
}
}