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osu-lazer/osu.Game/Overlays/Mods/ModSection.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osuTK;
using osuTK.Input;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading;
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using Humanizer;
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using osu.Framework.Input.Events;
using osu.Game.Graphics;
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namespace osu.Game.Overlays.Mods
{
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public class ModSection : Container
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{
private readonly Drawable header;
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public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
public Action<Mod> Action;
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public Key[] ToggleKeys;
public readonly ModType ModType;
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public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
private CancellationTokenSource modsLoadCts;
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/// <summary>
/// True when all mod icons have completed loading.
/// </summary>
public bool ModIconsLoaded { get; private set; } = true;
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public IEnumerable<Mod> Mods
{
set
{
var modContainers = value.Select(m =>
{
if (m == null)
return new ModButtonEmpty();
return CreateModButton(m).With(b => b.SelectionChanged = Action);
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}).ToArray();
modsLoadCts?.Cancel();
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if (modContainers.Length == 0)
{
ModIconsLoaded = true;
header.Hide();
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Hide();
return;
}
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ModIconsLoaded = false;
LoadComponentsAsync(modContainers, c =>
{
ModIconsLoaded = true;
ButtonsContainer.ChildrenEnumerable = c;
}, (modsLoadCts = new CancellationTokenSource()).Token);
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buttons = modContainers.OfType<ModButton>().ToArray();
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header.FadeIn(200);
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this.FadeIn(200);
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}
}
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private ModButton[] buttons = Array.Empty<ModButton>();
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protected override bool OnKeyDown(KeyDownEvent e)
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{
if (e.ControlPressed) return false;
if (ToggleKeys != null)
{
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var index = Array.IndexOf(ToggleKeys, e.Key);
if (index > -1 && index < buttons.Length)
buttons[index].SelectNext(e.ShiftPressed ? -1 : 1);
}
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return base.OnKeyDown(e);
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}
public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
/// <summary>
/// Deselect one or more mods in this section.
/// </summary>
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
{
int delay = 0;
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foreach (var button in buttons)
{
Mod selected = button.SelectedMod;
if (selected == null) continue;
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foreach (var type in modTypes)
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{
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if (type.IsInstanceOfType(selected))
{
if (immediate)
button.Deselect();
else
Scheduler.AddDelayed(button.Deselect, delay += 50);
}
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}
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}
}
/// <summary>
/// Updates all buttons with the given list of selected mods.
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/// </summary>
/// <param name="newSelectedMods">The new list of selected mods to select.</param>
public void UpdateSelectedMods(IReadOnlyList<Mod> newSelectedMods)
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{
foreach (var button in buttons)
updateButtonMods(button, newSelectedMods);
}
private void updateButtonMods(ModButton button, IReadOnlyList<Mod> newSelectedMods)
{
foreach (var mod in newSelectedMods)
{
var index = Array.FindIndex(button.Mods, m1 => mod.GetType() == m1.GetType());
if (index < 0)
continue;
var buttonMod = button.Mods[index];
buttonMod.CopyFrom(mod);
button.SelectAt(index);
return;
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}
button.Deselect();
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}
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public ModSection(ModType type)
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{
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ModType = type;
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AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Origin = Anchor.TopCentre;
Anchor = Anchor.TopCentre;
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Children = new[]
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{
header = CreateHeader(type.Humanize(LetterCasing.Title)),
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ButtonsContainer = new FillFlowContainer<ModButtonEmpty>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Spacing = new Vector2(50f, 0f),
Margin = new MarginPadding
{
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Top = 20,
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},
AlwaysPresent = true
},
};
}
protected virtual ModButton CreateModButton(Mod mod) => new ModButton(mod);
protected virtual Drawable CreateHeader(string text) => new OsuSpriteText
{
Font = OsuFont.GetFont(weight: FontWeight.Bold),
Text = text
};
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}
}