mirror of
https://github.com/ppy/osu.git
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188 lines
5.8 KiB
C#
188 lines
5.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osuTK.Input;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Threading;
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using Humanizer;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Mods
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{
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public class ModSection : Container
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{
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private readonly Drawable header;
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public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
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public Action<Mod> Action;
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public Key[] ToggleKeys;
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public readonly ModType ModType;
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public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
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private CancellationTokenSource modsLoadCts;
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/// <summary>
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/// True when all mod icons have completed loading.
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/// </summary>
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public bool ModIconsLoaded { get; private set; } = true;
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public IEnumerable<Mod> Mods
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{
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set
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{
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var modContainers = value.Select(m =>
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{
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if (m == null)
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return new ModButtonEmpty();
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return CreateModButton(m).With(b => b.SelectionChanged = Action);
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}).ToArray();
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modsLoadCts?.Cancel();
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if (modContainers.Length == 0)
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{
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ModIconsLoaded = true;
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header.Hide();
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Hide();
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return;
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}
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ModIconsLoaded = false;
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LoadComponentsAsync(modContainers, c =>
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{
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ModIconsLoaded = true;
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ButtonsContainer.ChildrenEnumerable = c;
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}, (modsLoadCts = new CancellationTokenSource()).Token);
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buttons = modContainers.OfType<ModButton>().ToArray();
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header.FadeIn(200);
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this.FadeIn(200);
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}
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}
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private ModButton[] buttons = Array.Empty<ModButton>();
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.ControlPressed) return false;
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if (ToggleKeys != null)
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{
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var index = Array.IndexOf(ToggleKeys, e.Key);
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if (index > -1 && index < buttons.Length)
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buttons[index].SelectNext(e.ShiftPressed ? -1 : 1);
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}
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return base.OnKeyDown(e);
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}
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public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
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/// <summary>
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/// Deselect one or more mods in this section.
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/// </summary>
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/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
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/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
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public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
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{
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int delay = 0;
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foreach (var button in buttons)
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{
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Mod selected = button.SelectedMod;
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if (selected == null) continue;
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foreach (var type in modTypes)
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{
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if (type.IsInstanceOfType(selected))
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{
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if (immediate)
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button.Deselect();
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else
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Scheduler.AddDelayed(button.Deselect, delay += 50);
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}
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}
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}
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}
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/// <summary>
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/// Updates all buttons with the given list of selected mods.
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/// </summary>
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/// <param name="newSelectedMods">The new list of selected mods to select.</param>
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public void UpdateSelectedMods(IReadOnlyList<Mod> newSelectedMods)
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{
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foreach (var button in buttons)
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updateButtonMods(button, newSelectedMods);
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}
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private void updateButtonMods(ModButton button, IReadOnlyList<Mod> newSelectedMods)
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{
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foreach (var mod in newSelectedMods)
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{
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var index = Array.FindIndex(button.Mods, m1 => mod.GetType() == m1.GetType());
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if (index < 0)
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continue;
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var buttonMod = button.Mods[index];
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buttonMod.CopyFrom(mod);
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button.SelectAt(index);
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return;
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}
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button.Deselect();
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}
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public ModSection(ModType type)
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{
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ModType = type;
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Origin = Anchor.TopCentre;
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Anchor = Anchor.TopCentre;
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Children = new[]
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{
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header = CreateHeader(type.Humanize(LetterCasing.Title)),
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ButtonsContainer = new FillFlowContainer<ModButtonEmpty>
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Spacing = new Vector2(50f, 0f),
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Margin = new MarginPadding
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{
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Top = 20,
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},
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AlwaysPresent = true
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},
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};
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}
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protected virtual ModButton CreateModButton(Mod mod) => new ModButton(mod);
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protected virtual Drawable CreateHeader(string text) => new OsuSpriteText
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{
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Font = OsuFont.GetFont(weight: FontWeight.Bold),
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Text = text
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};
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}
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}
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