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osu-lazer/osu.Game/Users/Drawables/ClickableAvatar.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Events;
using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Users.Drawables
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{
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public class ClickableAvatar : Container
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{
private const string default_tooltip_text = "view profile";
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/// <summary>
/// Whether to open the user's profile when clicked.
/// </summary>
public bool OpenOnClick
{
set => clickableArea.Enabled.Value = value;
}
/// <summary>
/// By default, the tooltip will show "view profile" as avatars are usually displayed next to a username.
/// Setting this to <c>true</c> exposes the username via tooltip for special cases where this is not true.
/// </summary>
public bool ShowUsernameTooltip
{
set => clickableArea.TooltipText = value ? (user?.Username ?? string.Empty) : default_tooltip_text;
}
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private readonly User user;
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[Resolved(CanBeNull = true)]
private OsuGame game { get; set; }
private readonly ClickableArea clickableArea;
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/// <summary>
/// A clickable avatar for the specified user, with UI sounds included.
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/// If <see cref="OpenOnClick"/> is <c>true</c>, clicking will open the user's profile.
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/// </summary>
/// <param name="user">The user. A null value will get a placeholder avatar.</param>
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public ClickableAvatar(User user = null)
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{
this.user = user;
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Add(clickableArea = new ClickableArea
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{
RelativeSizeAxes = Axes.Both,
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Action = openProfile
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});
}
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[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
LoadComponentAsync(new DrawableAvatar(user), clickableArea.Add);
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}
private void openProfile()
{
if (user?.Id > 1)
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game?.ShowUser(user.Id);
}
private class ClickableArea : OsuClickableContainer
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{
private LocalisableString tooltip = default_tooltip_text;
public override LocalisableString TooltipText
{
get => Enabled.Value ? tooltip : default;
set => tooltip = value;
}
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protected override bool OnClick(ClickEvent e)
{
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if (!Enabled.Value)
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return false;
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return base.OnClick(e);
}
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}
}
}