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osu-lazer/osu.Game/Skinning/Editor/SkinBlueprintContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Skinning.Editor
{
public class SkinBlueprintContainer : BlueprintContainer<ISkinnableComponent>
{
private readonly Drawable target;
public SkinBlueprintContainer(Drawable target)
{
this.target = target;
}
protected override void LoadComplete()
{
base.LoadComplete();
checkForComponents();
}
private void checkForComponents()
{
foreach (var c in target.ChildrenOfType<ISkinnableComponent>().ToArray()) AddBlueprintFor(c);
Scheduler.AddDelayed(checkForComponents, 1000);
}
protected override SelectionHandler<ISkinnableComponent> CreateSelectionHandler() => new SkinSelectionHandler();
protected override SelectionBlueprint<ISkinnableComponent> CreateBlueprintFor(ISkinnableComponent component)
=> new SkinBlueprint(component);
}
}