// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Play.HUD; namespace osu.Game.Skinning.Editor { public class SkinBlueprintContainer : BlueprintContainer { private readonly Drawable target; public SkinBlueprintContainer(Drawable target) { this.target = target; } protected override void LoadComplete() { base.LoadComplete(); checkForComponents(); } private void checkForComponents() { foreach (var c in target.ChildrenOfType().ToArray()) AddBlueprintFor(c); Scheduler.AddDelayed(checkForComponents, 1000); } protected override SelectionHandler CreateSelectionHandler() => new SkinSelectionHandler(); protected override SelectionBlueprint CreateBlueprintFor(ISkinnableComponent component) => new SkinBlueprint(component); } }