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osu-lazer/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
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using osu.Game.Beatmaps.Drawables;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Tests.Visual.Beatmaps
{
public partial class TestSceneDifficultyIcon : OsuTestScene
{
private FillFlowContainer<DifficultyIcon> fill = null!;
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protected override void LoadComplete()
{
base.LoadComplete();
Child = fill = new FillFlowContainer<DifficultyIcon>
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{
AutoSizeAxes = Axes.Y,
Width = 300,
Direction = FillDirection.Full,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
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[Test]
public void CreateDifficultyIcon()
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{
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AddRepeatStep("create difficulty icon", () =>
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{
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var rulesetInfo = new OsuRuleset().RulesetInfo;
var beatmapInfo = new TestBeatmap(rulesetInfo).BeatmapInfo;
beatmapInfo.Difficulty.ApproachRate = RNG.Next(0, 10);
beatmapInfo.Difficulty.CircleSize = RNG.Next(0, 10);
beatmapInfo.Difficulty.OverallDifficulty = RNG.Next(0, 10);
beatmapInfo.Difficulty.DrainRate = RNG.Next(0, 10);
beatmapInfo.StarRating = RNG.NextSingle(0, 10);
beatmapInfo.BPM = RNG.Next(60, 300);
fill.Add(new DifficultyIcon(beatmapInfo, rulesetInfo)
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{
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Scale = new Vector2(2),
});
}, 10);
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AddStep("no tooltip", () => fill.ForEach(icon => icon.TooltipType = DifficultyIconTooltipType.None));
AddStep("basic tooltip", () => fill.ForEach(icon => icon.TooltipType = DifficultyIconTooltipType.StarRating));
AddStep("extended tooltip", () => fill.ForEach(icon => icon.TooltipType = DifficultyIconTooltipType.Extended));
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}
}
}