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Make test actually test multiple icons
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@ -4,27 +4,58 @@
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Tests.Visual.Beatmaps
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{
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public partial class TestSceneDifficultyIcon : OsuTestScene
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{
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private FillFlowContainer fill;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Child = fill = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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Width = 300,
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Direction = FillDirection.Full,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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[Test]
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public void CreateDifficultyIcon()
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{
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DifficultyIcon difficultyIcon = null;
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AddStep("create difficulty icon", () =>
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AddRepeatStep("create difficulty icon", () =>
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{
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Child = difficultyIcon = new DifficultyIcon(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, new OsuRuleset().RulesetInfo)
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var rulesetInfo = new OsuRuleset().RulesetInfo;
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var beatmapInfo = new TestBeatmap(rulesetInfo).BeatmapInfo;
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beatmapInfo.Difficulty.ApproachRate = RNG.Next(0, 10);
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beatmapInfo.Difficulty.CircleSize = RNG.Next(0, 10);
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beatmapInfo.Difficulty.OverallDifficulty = RNG.Next(0, 10);
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beatmapInfo.Difficulty.DrainRate = RNG.Next(0, 10);
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beatmapInfo.StarRating = RNG.NextSingle(0, 10);
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beatmapInfo.BPM = RNG.Next(60, 300);
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fill.Add(difficultyIcon = new DifficultyIcon(beatmapInfo, rulesetInfo)
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{
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Scale = new Vector2(2),
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ShowTooltip = true,
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ShowExtendedTooltip = true
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};
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});
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});
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}, 10);
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AddStep("hide extended tooltip", () => difficultyIcon.ShowExtendedTooltip = false);
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