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Fix test scene not properly setting tooltip type on all icons

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Bartłomiej Dach 2024-02-22 11:59:55 +01:00
parent d06c67ad8f
commit 3740064360
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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
@ -14,13 +15,13 @@ namespace osu.Game.Tests.Visual.Beatmaps
{
public partial class TestSceneDifficultyIcon : OsuTestScene
{
private FillFlowContainer fill = null!;
private FillFlowContainer<DifficultyIcon> fill = null!;
protected override void LoadComplete()
{
base.LoadComplete();
Child = fill = new FillFlowContainer
Child = fill = new FillFlowContainer<DifficultyIcon>
{
AutoSizeAxes = Axes.Y,
Width = 300,
@ -33,8 +34,6 @@ namespace osu.Game.Tests.Visual.Beatmaps
[Test]
public void CreateDifficultyIcon()
{
DifficultyIcon difficultyIcon = null!;
AddRepeatStep("create difficulty icon", () =>
{
var rulesetInfo = new OsuRuleset().RulesetInfo;
@ -47,15 +46,15 @@ namespace osu.Game.Tests.Visual.Beatmaps
beatmapInfo.StarRating = RNG.NextSingle(0, 10);
beatmapInfo.BPM = RNG.Next(60, 300);
fill.Add(difficultyIcon = new DifficultyIcon(beatmapInfo, rulesetInfo)
fill.Add(new DifficultyIcon(beatmapInfo, rulesetInfo)
{
Scale = new Vector2(2),
});
}, 10);
AddStep("no tooltip", () => difficultyIcon.TooltipType = DifficultyIconTooltipType.None);
AddStep("basic tooltip", () => difficultyIcon.TooltipType = DifficultyIconTooltipType.StarRating);
AddStep("extended tooltip", () => difficultyIcon.TooltipType = DifficultyIconTooltipType.Extended);
AddStep("no tooltip", () => fill.ForEach(icon => icon.TooltipType = DifficultyIconTooltipType.None));
AddStep("basic tooltip", () => fill.ForEach(icon => icon.TooltipType = DifficultyIconTooltipType.StarRating));
AddStep("extended tooltip", () => fill.ForEach(icon => icon.TooltipType = DifficultyIconTooltipType.Extended));
}
}
}