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Fix test scene not properly setting tooltip type on all icons
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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@ -14,13 +15,13 @@ namespace osu.Game.Tests.Visual.Beatmaps
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{
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public partial class TestSceneDifficultyIcon : OsuTestScene
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{
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private FillFlowContainer fill = null!;
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private FillFlowContainer<DifficultyIcon> fill = null!;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Child = fill = new FillFlowContainer
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Child = fill = new FillFlowContainer<DifficultyIcon>
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{
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AutoSizeAxes = Axes.Y,
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Width = 300,
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@ -33,8 +34,6 @@ namespace osu.Game.Tests.Visual.Beatmaps
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[Test]
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public void CreateDifficultyIcon()
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{
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DifficultyIcon difficultyIcon = null!;
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AddRepeatStep("create difficulty icon", () =>
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{
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var rulesetInfo = new OsuRuleset().RulesetInfo;
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@ -47,15 +46,15 @@ namespace osu.Game.Tests.Visual.Beatmaps
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beatmapInfo.StarRating = RNG.NextSingle(0, 10);
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beatmapInfo.BPM = RNG.Next(60, 300);
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fill.Add(difficultyIcon = new DifficultyIcon(beatmapInfo, rulesetInfo)
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fill.Add(new DifficultyIcon(beatmapInfo, rulesetInfo)
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{
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Scale = new Vector2(2),
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});
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}, 10);
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AddStep("no tooltip", () => difficultyIcon.TooltipType = DifficultyIconTooltipType.None);
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AddStep("basic tooltip", () => difficultyIcon.TooltipType = DifficultyIconTooltipType.StarRating);
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AddStep("extended tooltip", () => difficultyIcon.TooltipType = DifficultyIconTooltipType.Extended);
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AddStep("no tooltip", () => fill.ForEach(icon => icon.TooltipType = DifficultyIconTooltipType.None));
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AddStep("basic tooltip", () => fill.ForEach(icon => icon.TooltipType = DifficultyIconTooltipType.StarRating));
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AddStep("extended tooltip", () => fill.ForEach(icon => icon.TooltipType = DifficultyIconTooltipType.Extended));
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}
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}
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}
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