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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuRulesetContainer : RulesetContainer<OsuHitObject>
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{
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public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(this);
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
protected override BeatmapProcessor<OsuHitObject> CreateBeatmapProcessor() => new OsuBeatmapProcessor();
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protected override Playfield CreatePlayfield() => new OsuPlayfield();
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public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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{
if (h is HitCircle circle)
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return new DrawableHitCircle(circle);
if (h is Slider slider)
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return new DrawableSlider(slider);
if (h is Spinner spinner)
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return new DrawableSpinner(spinner);
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return null;
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
protected override Vector2 GetAspectAdjustedSize()
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{
var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y);
return new Vector2(aspectSize.X / DrawSize.X, aspectSize.Y / DrawSize.Y);
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}
protected override CursorContainer CreateCursor() => new GameplayCursor();
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}
}