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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
public class TestSceneKeyCounter : OsuManualInputManagerTestScene
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{
public TestSceneKeyCounter()
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{
KeyCounterKeyboard testCounter;
KeyCounterDisplay kc = new KeyCounterDisplay
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{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new KeyCounter[]
{
testCounter = new KeyCounterKeyboard(Key.X),
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new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right),
},
};
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AddStep("Add random", () =>
{
Key key = (Key)((int)Key.A + RNG.Next(26));
kc.Add(new KeyCounterKeyboard(key));
});
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Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
void addPressKeyStep()
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{
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AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
}
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addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1);
addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2);
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AddStep("Disable counting", () => testCounter.IsCounting = false);
addPressKeyStep();
AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses == 2);
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Add(kc);
}
}
}