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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Allocation;
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2019-02-14 16:47:53 +08:00
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using osu.Framework.Configuration;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Backgrounds
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{
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public class BackgroundScreenBeatmap : BlurrableBackgroundScreen
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{
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private WorkingBeatmap beatmap;
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protected Bindable<double> DimLevel;
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protected Bindable<double> BlurLevel;
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public Bindable<bool> EnableUserDim;
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protected UserDimContainer FadeContainer;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
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}
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public virtual WorkingBeatmap Beatmap
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{
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get { return beatmap; }
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set
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{
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if (beatmap == value && beatmap != null)
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return;
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beatmap = value;
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Schedule(() =>
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{
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FadeContainer = new UserDimContainer { RelativeSizeAxes = Axes.Both };
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LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() =>
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{
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float newDepth = 0;
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if (Background != null)
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{
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newDepth = Background.Depth + 1;
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Background.FinishTransforms();
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Background.FadeOut(250);
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Background.Expire();
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}
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b.Depth = newDepth;
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FadeContainer.Child = Background = b;
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Background.BlurSigma = BlurTarget;
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}));
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InternalChild = FadeContainer;
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EnableUserDim = FadeContainer.EnableUserDim;
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});
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}
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}
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public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
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{
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Beatmap = beatmap;
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}
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public override bool Equals(BackgroundScreen other)
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{
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var otherBeatmapBackground = other as BackgroundScreenBeatmap;
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if (otherBeatmapBackground == null) return false;
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return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap;
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}
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protected class BeatmapBackground : Background
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{
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private readonly WorkingBeatmap beatmap;
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public BeatmapBackground(WorkingBeatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1");
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}
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}
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}
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}
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