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osu-lazer/osu.Game/Rulesets/Mods/Mod.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
using System;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
/// The base class for gameplay modifiers.
/// </summary>
public abstract class Mod
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{
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/// <summary>
/// The name of this mod.
/// </summary>
public abstract string Name { get; }
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/// <summary>
/// The shortened name of this mod.
/// </summary>
public abstract string ShortenedName { get; }
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/// <summary>
/// The icon of this mod.
/// </summary>
public virtual FontAwesome Icon => FontAwesome.fa_question;
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/// <summary>
/// The type of this mod.
/// </summary>
public virtual ModType Type => ModType.Special;
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/// <summary>
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/// The user readable description of this mod.
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/// </summary>
public virtual string Description => string.Empty;
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/// <summary>
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/// The score multiplier of this mod.
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/// </summary>
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public abstract double ScoreMultiplier { get; }
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/// <summary>
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/// Returns if this mod is ranked.
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/// </summary>
public virtual bool Ranked => false;
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/// <summary>
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/// The mods this mod cannot be enabled with.
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/// </summary>
public virtual Type[] IncompatibleMods => new Type[] { };
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/// <summary>
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/// Whether we should allow failing at the current point in time.
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/// </summary>
public virtual bool AllowFail => true;
}
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}