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osu-lazer/osu.Game/Database/LegacyImportManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.IO;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Database
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{
/// <summary>
/// Handles migration of legacy user data from osu-stable.
/// </summary>
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public class LegacyImportManager : Component
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{
[Resolved]
private SkinManager skins { get; set; } = null!;
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[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
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[Resolved]
private ScoreManager scores { get; set; } = null!;
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[Resolved]
private OsuGame? game { get; set; }
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[Resolved]
private IDialogOverlay dialogOverlay { get; set; } = null!;
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[Resolved]
private RealmAccess realmAccess { get; set; } = null!;
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[Resolved(canBeNull: true)] // canBeNull required while we remain on mono for mobile platforms.
private DesktopGameHost? desktopGameHost { get; set; }
[Resolved]
private INotificationOverlay? notifications { get; set; }
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private StableStorage? cachedStorage;
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public bool SupportsImportFromStable => RuntimeInfo.IsDesktop;
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public void UpdateStorage(string stablePath) => cachedStorage = new StableStorage(stablePath, desktopGameHost);
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public virtual async Task<int> GetImportCount(StableContent content, CancellationToken cancellationToken)
{
var stableStorage = GetCurrentStableStorage();
if (stableStorage == null)
return 0;
cancellationToken.ThrowIfCancellationRequested();
switch (content)
{
case StableContent.Beatmaps:
return await new LegacyBeatmapImporter(beatmaps).GetAvailableCount(stableStorage);
case StableContent.Skins:
return await new LegacySkinImporter(skins).GetAvailableCount(stableStorage);
case StableContent.Collections:
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return await new LegacyCollectionImporter(realmAccess).GetAvailableCount(stableStorage);
case StableContent.Scores:
return await new LegacyScoreImporter(scores).GetAvailableCount(stableStorage);
default:
throw new ArgumentException($"Only one {nameof(StableContent)} flag should be specified.");
}
}
public async Task ImportFromStableAsync(StableContent content, bool interactiveLocateIfNotFound = true)
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{
var stableStorage = GetCurrentStableStorage();
if (stableStorage == null)
{
if (!interactiveLocateIfNotFound)
return;
var taskCompletionSource = new TaskCompletionSource<string>(TaskCreationOptions.RunContinuationsAsynchronously);
Schedule(() => dialogOverlay.Push(new StableDirectoryLocationDialog(taskCompletionSource)));
string stablePath = await taskCompletionSource.Task.ConfigureAwait(false);
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UpdateStorage(stablePath);
stableStorage = GetCurrentStableStorage();
}
if (stableStorage == null)
return;
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var importTasks = new List<Task>();
Task beatmapImportTask = Task.CompletedTask;
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if (content.HasFlagFast(StableContent.Beatmaps))
importTasks.Add(beatmapImportTask = new LegacyBeatmapImporter(beatmaps).ImportFromStableAsync(stableStorage));
if (content.HasFlagFast(StableContent.Skins))
importTasks.Add(new LegacySkinImporter(skins).ImportFromStableAsync(stableStorage));
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if (content.HasFlagFast(StableContent.Collections))
{
importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyCollectionImporter(realmAccess)
{
// Other legacy importers import via model managers which handle the posting of notifications.
// Collections are an exception.
PostNotification = n => notifications?.Post(n)
}.ImportFromStorage(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion));
}
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if (content.HasFlagFast(StableContent.Scores))
importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyScoreImporter(scores).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion));
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await Task.WhenAll(importTasks.ToArray()).ConfigureAwait(false);
}
public StableStorage? GetCurrentStableStorage()
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{
if (cachedStorage != null)
return cachedStorage;
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var stableStorage = game?.GetStorageForStableInstall();
if (stableStorage != null)
return cachedStorage = stableStorage;
return null;
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}
}
[Flags]
public enum StableContent
{
Beatmaps = 1 << 0,
Scores = 1 << 1,
Skins = 1 << 2,
Collections = 1 << 3,
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All = Beatmaps | Scores | Skins | Collections
}
}