2022-07-15 19:07:01 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
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{
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public class TaikoDifficultyPreprocessor
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{
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/// <summary>
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/// Does preprocessing on a list of <see cref="TaikoDifficultyHitObject"/>s.
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/// </summary>
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public static List<DifficultyHitObject> Process(List<DifficultyHitObject> difficultyHitObjects)
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{
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TaikoColourDifficultyPreprocessor.ProcessAndAssign(difficultyHitObjects);
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return difficultyHitObjects;
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}
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}
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2022-07-15 19:07:01 +08:00
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}
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