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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
using System.Security.Principal ;
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using osu.Framework ;
using osu.Framework.Allocation ;
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Sprites ;
using osu.Game.Graphics ;
using osu.Game.Overlays ;
using osu.Game.Overlays.Notifications ;
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namespace osu.Desktop.Security
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{
/// <summary>
/// Checks if the game is running with elevated privileges (as admin in Windows, root in Unix) and displays a warning notification if so.
/// </summary>
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public class ElevatedPrivilegesChecker : Component
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{
[Resolved]
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private NotificationOverlay notifications { get ; set ; }
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private bool elevated ;
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[BackgroundDependencyLoader]
private void load ( )
{
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elevated = checkElevated ( ) ;
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}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
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if ( elevated )
notifications . Post ( new ElevatedPrivilegesNotification ( ) ) ;
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}
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private bool checkElevated ( )
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{
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try
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{
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switch ( RuntimeInfo . OS )
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{
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case RuntimeInfo . Platform . Windows :
if ( ! OperatingSystem . IsWindows ( ) ) return false ;
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var windowsIdentity = WindowsIdentity . GetCurrent ( ) ;
var windowsPrincipal = new WindowsPrincipal ( windowsIdentity ) ;
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return windowsPrincipal . IsInRole ( WindowsBuiltInRole . Administrator ) ;
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case RuntimeInfo . Platform . macOS :
case RuntimeInfo . Platform . Linux :
return Mono . Unix . Native . Syscall . geteuid ( ) = = 0 ;
}
}
catch
{
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}
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return false ;
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}
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private class ElevatedPrivilegesNotification : SimpleNotification
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{
public override bool IsImportant = > true ;
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public ElevatedPrivilegesNotification ( )
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{
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Text = $"Running osu! as {(RuntimeInfo.IsUnix ? " root " : " administrator ")} does not improve performance, may break integrations and poses a security risk. Please run the game as a normal user." ;
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}
[BackgroundDependencyLoader]
private void load ( OsuColour colours , NotificationOverlay notificationOverlay )
{
Icon = FontAwesome . Solid . ShieldAlt ;
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IconBackground . Colour = colours . YellowDark ;
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}
}
}
}