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osu-lazer/osu.Game/Skinning/SkinComponentsContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Skinning
{
/// <summary>
/// A container which holds many skinnable components, with functionality to add, remove and reload layouts.
/// Used to allow user customisation of skin layouts.
/// </summary>
/// <remarks>
/// This is currently used as a means of serialising skin layouts to files.
/// Currently, one json file in a skin will represent one <see cref="SkinComponentsContainer"/>, containing
/// the output of <see cref="ISerialisableDrawableContainer.CreateSerialisedInfo"/>.
/// </remarks>
public partial class SkinComponentsContainer : SkinReloadableDrawable, ISerialisableDrawableContainer
{
private Container? content;
/// <summary>
/// The lookup criteria which will be used to retrieve components from the active skin.
/// </summary>
public SkinComponentsContainerLookup Lookup { get; }
public IBindableList<ISerialisableDrawable> Components => components;
private readonly BindableList<ISerialisableDrawable> components = new BindableList<ISerialisableDrawable>();
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; // ensure that components are loaded even if the target container is hidden (ie. due to user toggle).
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public bool ComponentsLoaded { get; private set; }
private CancellationTokenSource? cancellationSource;
public SkinComponentsContainer(SkinComponentsContainerLookup lookup)
{
Lookup = lookup;
}
public void Reload(SerialisedDrawableInfo[] skinnableInfo)
{
var drawables = new List<Drawable>();
foreach (var i in skinnableInfo)
drawables.Add(i.CreateInstance());
Reload(new Container
{
RelativeSizeAxes = Axes.Both,
Children = drawables,
});
}
public void Reload() => Reload(CurrentSkin.GetDrawableComponent(Lookup) as Container);
public void Reload(Container? componentsContainer)
{
ClearInternal();
components.Clear();
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ComponentsLoaded = false;
content = componentsContainer ?? new Container
{
RelativeSizeAxes = Axes.Both
};
cancellationSource?.Cancel();
cancellationSource = null;
LoadComponentAsync(content, wrapper =>
{
AddInternal(wrapper);
components.AddRange(wrapper.Children.OfType<ISerialisableDrawable>());
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ComponentsLoaded = true;
}, (cancellationSource = new CancellationTokenSource()).Token);
}
/// <inheritdoc cref="ISerialisableDrawableContainer"/>
/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
public void Add(ISerialisableDrawable component)
{
if (content == null)
throw new NotSupportedException("Attempting to add a new component to a target container which is not supported by the current skin.");
if (!(component is Drawable drawable))
throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(component));
content.Add(drawable);
components.Add(component);
}
/// <inheritdoc cref="ISerialisableDrawableContainer"/>
/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
public void Remove(ISerialisableDrawable component, bool disposeImmediately)
{
if (content == null)
throw new NotSupportedException("Attempting to remove a new component from a target container which is not supported by the current skin.");
if (!(component is Drawable drawable))
throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(component));
content.Remove(drawable, disposeImmediately);
components.Remove(component);
}
protected override void SkinChanged(ISkinSource skin)
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{
base.SkinChanged(skin);
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Reload();
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}
}
}