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osu-lazer/osu.Game/GameModes/Play/HitRenderer.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.Objects;
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using osu.Framework;
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namespace osu.Game.GameModes.Play
{
public abstract class HitRenderer<T> : Container
where T : HitObject
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{
private List<T> objects;
public List<HitObject> Objects
{
set
{
objects = Convert(value);
if (IsLoaded)
loadObjects();
}
}
private Playfield playfield;
protected abstract Playfield CreatePlayfield();
protected abstract HitObjectConverter<T> Converter { get; }
protected virtual List<T> Convert(List<HitObject> objects) => Converter.Convert(objects);
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public override void Load(BaseGame game)
{
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base.Load(game);
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
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{
playfield = CreatePlayfield()
};
loadObjects();
}
private void loadObjects()
{
if (objects == null) return;
foreach (T h in objects)
playfield.Add(GetVisualRepresentation(h));
}
protected abstract Drawable GetVisualRepresentation(T h);
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}
}