2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using System.Linq;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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2018-06-29 12:07:00 +08:00
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/// Provides functionality to alter a <see cref="IBeatmap"/> after it has been converted.
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2018-04-13 17:19:50 +08:00
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/// </summary>
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2018-04-19 21:04:12 +08:00
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public class BeatmapProcessor : IBeatmapProcessor
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2018-04-13 17:19:50 +08:00
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{
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2018-04-19 21:04:12 +08:00
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public IBeatmap Beatmap { get; }
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public BeatmapProcessor(IBeatmap beatmap)
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{
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Beatmap = beatmap;
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}
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2018-06-29 11:45:48 +08:00
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public virtual void PreProcess()
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2018-04-13 17:19:50 +08:00
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{
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2023-05-17 16:19:07 +08:00
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IHasComboInformation? lastObj = null;
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2020-10-06 18:04:50 +08:00
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2018-04-19 21:04:12 +08:00
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foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>())
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2018-04-13 17:19:50 +08:00
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{
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2023-05-17 16:19:07 +08:00
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if (lastObj == null)
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2020-10-06 18:04:50 +08:00
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{
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// first hitobject should always be marked as a new combo for sanity.
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2023-05-17 16:19:07 +08:00
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obj.NewCombo = true;
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2018-04-13 17:19:50 +08:00
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}
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2023-05-17 16:19:07 +08:00
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obj.UpdateComboInformation(lastObj);
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2018-04-13 17:19:50 +08:00
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lastObj = obj;
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}
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}
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2018-06-29 11:45:48 +08:00
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public virtual void PostProcess()
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{
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}
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2018-04-13 17:19:50 +08:00
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}
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}
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