1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 03:33:05 +08:00
osu-lazer/osu.Game/Screens/Play/ReplayPlayer.cs

38 lines
1.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Framework.Screens;
2018-11-29 12:22:45 +08:00
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Screens.Play
{
public class ReplayPlayer : Player
{
2018-11-29 12:22:45 +08:00
private readonly Score score;
2018-04-13 17:19:50 +08:00
2019-09-19 13:00:41 +08:00
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
protected override bool AllowFail => false;
2019-09-19 03:49:48 +08:00
public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
: base(allowPause, showResults)
2018-04-13 17:19:50 +08:00
{
2018-11-29 12:22:45 +08:00
this.score = score;
2018-04-13 17:19:50 +08:00
}
2020-03-23 18:31:43 +08:00
protected override void PrepareReplay()
2018-04-13 17:19:50 +08:00
{
DrawableRuleset?.SetReplayScore(score);
2018-04-13 17:19:50 +08:00
}
2018-11-29 12:22:45 +08:00
protected override void GotoRanking()
{
this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
}
protected override ResultsScreen CreateResults(ScoreInfo score) => new ResultsScreen(score, false);
2018-11-30 17:32:08 +08:00
protected override ScoreInfo CreateScore() => score.ScoreInfo;
2018-04-13 17:19:50 +08:00
}
}