1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 22:52:57 +08:00
osu-lazer/osu.Game.Tests/Visual/Navigation/TestSceneMouseWheelVolumeAdjust.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

102 lines
3.9 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Navigation
{
public partial class TestSceneMouseWheelVolumeAdjust : OsuGameTestScene
{
public override void SetUpSteps()
{
base.SetUpSteps();
// Headless tests are always at minimum volume. This covers interactive tests, matching that initial value.
AddStep("Set volume to min", () => Game.Audio.Volume.Value = 0);
AddAssert("Volume is min", () => Game.Audio.AggregateVolume.Value == 0);
AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
}
[Test]
public void TestAdjustVolumeFromMainMenu()
{
// First scroll makes volume controls appear, second adjusts volume.
AddUntilStep("Adjust volume using mouse wheel", () =>
{
InputManager.ScrollVerticalBy(5);
return Game.Audio.AggregateVolume.Value > 0;
});
}
[Test]
public void TestAdjustVolumeFromPlayerWheelEnabled()
{
loadToPlayerNonBreakTime();
// First scroll makes volume controls appear, second adjusts volume.
AddUntilStep("Adjust volume using mouse wheel", () =>
{
InputManager.ScrollVerticalBy(5);
return Game.Audio.AggregateVolume.Value > 0;
});
AddAssert("Volume is above zero", () => Game.Audio.Volume.Value > 0);
}
[Test]
public void TestAdjustVolumeFromPlayerWheelDisabled()
{
AddStep("disable wheel volume adjust", () => Game.LocalConfig.SetValue(OsuSetting.MouseDisableWheel, true));
loadToPlayerNonBreakTime();
// First scroll makes volume controls appear, second adjusts volume.
AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 10);
AddAssert("Volume is still zero", () => Game.Audio.Volume.Value == 0);
}
[Test]
public void TestAdjustVolumeFromPlayerWheelDisabledHoldingAlt()
{
AddStep("disable wheel volume adjust", () => Game.LocalConfig.SetValue(OsuSetting.MouseDisableWheel, true));
loadToPlayerNonBreakTime();
// First scroll makes volume controls appear, second adjusts volume.
AddUntilStep("Adjust volume using mouse wheel holding alt", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.ScrollVerticalBy(5);
InputManager.ReleaseKey(Key.AltLeft);
return Game.Audio.AggregateVolume.Value > 0;
});
}
private void loadToPlayerNonBreakTime()
{
Player player = null;
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestSceneScreenNavigation.TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
2021-12-17 17:26:12 +08:00
AddStep("import beatmap", () => BeatmapImportHelper.LoadOszIntoOsu(Game, virtualTrack: true).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for player", () =>
{
DismissAnyNotifications();
return (player = Game.ScreenStack.CurrentScreen as Player) != null;
});
AddUntilStep("wait for play time active", () => !player.IsBreakTime.Value);
}
}
}