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osu-lazer/osu.Game.Tournament.Tests/Screens/TestSceneTeamWinScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.TeamWin;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneTeamWinScreen : LadderTestScene
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{
[Cached]
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private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
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[BackgroundDependencyLoader]
private void load()
{
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var match = new TournamentMatch();
match.Team1.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "USA");
match.Team2.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "JPN");
match.Round.Value = Ladder.Rounds.FirstOrDefault(g => g.Name.Value == "Finals");
currentMatch.Value = match;
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Add(new TeamWinScreen
{
FillMode = FillMode.Fit,
FillAspectRatio = 16 / 9f
});
}
}
}