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osu-lazer/osu.Game/GameModes/Play/HitRenderer.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
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using osu.Game.Beatmaps.Objects;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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namespace osu.Game.GameModes.Play
{
public abstract class HitRenderer : Container
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{
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public abstract List<HitObject> Objects { set; }
public HitRenderer()
{
RelativeSizeAxes = Axes.Both;
}
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public override void Load(BaseGame game)
{
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base.Load(game);
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Add(new Box()
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.8f,
Colour = new Color4(5, 5, 5, 255),
});
}
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}
}