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osu-lazer/osu.Game/Online/Rooms/PlaylistItem.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
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namespace osu.Game.Online.Rooms
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{
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public class PlaylistItem : IEquatable<PlaylistItem>
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{
[JsonProperty("id")]
public long ID { get; set; }
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[JsonProperty("beatmap_id")]
public int BeatmapID { get; set; }
[JsonProperty("ruleset_id")]
public int RulesetID { get; set; }
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/// <summary>
/// Whether this <see cref="PlaylistItem"/> is still a valid selection for the <see cref="Room"/>.
/// </summary>
[JsonProperty("expired")]
public bool Expired { get; set; }
[JsonIgnore]
public IBindable<bool> Valid => valid;
private readonly Bindable<bool> valid = new BindableBool(true);
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[JsonIgnore]
public readonly Bindable<IBeatmapInfo> Beatmap = new Bindable<IBeatmapInfo>();
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[JsonIgnore]
public readonly Bindable<IRulesetInfo> Ruleset = new Bindable<IRulesetInfo>();
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[JsonIgnore]
public readonly BindableList<Mod> AllowedMods = new BindableList<Mod>();
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[JsonIgnore]
public readonly BindableList<Mod> RequiredMods = new BindableList<Mod>();
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[JsonProperty("beatmap")]
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private APIBeatmap apiBeatmap { get; set; }
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private APIMod[] allowedModsBacking;
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[JsonProperty("allowed_mods")]
private APIMod[] allowedMods
{
get => AllowedMods.Select(m => new APIMod(m)).ToArray();
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set => allowedModsBacking = value;
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}
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private APIMod[] requiredModsBacking;
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[JsonProperty("required_mods")]
private APIMod[] requiredMods
{
get => RequiredMods.Select(m => new APIMod(m)).ToArray();
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set => requiredModsBacking = value;
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}
public PlaylistItem()
{
Beatmap.BindValueChanged(beatmap => BeatmapID = beatmap.NewValue?.OnlineID ?? -1);
Ruleset.BindValueChanged(ruleset => RulesetID = ruleset.NewValue?.OnlineID ?? 0);
}
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public void MarkInvalid() => valid.Value = false;
public void MapObjects(RulesetStore rulesets)
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{
Beatmap.Value ??= apiBeatmap;
Ruleset.Value ??= rulesets.GetRuleset(RulesetID);
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Ruleset rulesetInstance = Ruleset.Value.CreateInstance();
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if (allowedModsBacking != null)
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{
AllowedMods.Clear();
AllowedMods.AddRange(allowedModsBacking.Select(m => m.ToMod(rulesetInstance)));
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allowedModsBacking = null;
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}
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if (requiredModsBacking != null)
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{
RequiredMods.Clear();
RequiredMods.AddRange(requiredModsBacking.Select(m => m.ToMod(rulesetInstance)));
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requiredModsBacking = null;
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}
}
public bool ShouldSerializeID() => false;
public bool ShouldSerializeapiBeatmap() => false;
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public bool Equals(PlaylistItem other)
=> ID == other?.ID
&& BeatmapID == other.BeatmapID
&& RulesetID == other.RulesetID
&& Expired == other.Expired
&& allowedMods.SequenceEqual(other.allowedMods)
&& requiredMods.SequenceEqual(other.requiredMods);
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}
}