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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework ;
using osu.Framework.Testing ;
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using osu.Game.Beatmaps ;
using osu.Game.Beatmaps.ControlPoints ;
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using osu.Game.Rulesets.Objects ;
using osu.Game.Rulesets.Objects.Drawables ;
using osu.Game.Tests.Visual ;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneDrawableHitObject : OsuTestScene
{
[Test]
public void TestEntryLifetime ( )
{
TestDrawableHitObject dho = null ;
var initialHitObject = new HitObject
{
StartTime = 1000
} ;
var entry = new TestLifetimeEntry ( new HitObject
{
StartTime = 2000
} ) ;
AddStep ( "Create DHO" , ( ) = > Child = dho = new TestDrawableHitObject ( initialHitObject ) ) ;
AddAssert ( "Correct initial lifetime" , ( ) = > dho . LifetimeStart = = initialHitObject . StartTime - TestDrawableHitObject . INITIAL_LIFETIME_OFFSET ) ;
AddStep ( "Apply entry" , ( ) = > dho . Apply ( entry ) ) ;
AddAssert ( "Correct initial lifetime" , ( ) = > dho . LifetimeStart = = entry . HitObject . StartTime - TestLifetimeEntry . INITIAL_LIFETIME_OFFSET ) ;
AddStep ( "Set lifetime" , ( ) = > dho . LifetimeEnd = 3000 ) ;
AddAssert ( "Entry lifetime is updated" , ( ) = > entry . LifetimeEnd = = 3000 ) ;
}
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[Test]
public void TestKeepAlive ( )
{
TestDrawableHitObject dho = null ;
TestLifetimeEntry entry = null ;
AddStep ( "Create DHO" , ( ) = >
{
dho = new TestDrawableHitObject ( null ) ;
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dho . Apply ( entry = new TestLifetimeEntry ( new HitObject ( ) ) ) ;
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Child = dho ;
} ) ;
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AddStep ( "KeepAlive = true" , ( ) = >
{
entry . LifetimeStart = 0 ;
entry . LifetimeEnd = 1000 ;
entry . KeepAlive = true ;
} ) ;
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AddAssert ( "Lifetime is overriden" , ( ) = > entry . LifetimeStart = = double . MinValue & & entry . LifetimeEnd = = double . MaxValue ) ;
AddStep ( "Set LifetimeStart" , ( ) = > dho . LifetimeStart = 500 ) ;
AddStep ( "KeepAlive = false" , ( ) = > entry . KeepAlive = false ) ;
AddAssert ( "Lifetime is correct" , ( ) = > entry . LifetimeStart = = 500 & & entry . LifetimeEnd = = 1000 ) ;
AddStep ( "Set LifetimeStart while KeepAlive" , ( ) = >
{
entry . KeepAlive = true ;
dho . LifetimeStart = double . MinValue ;
entry . KeepAlive = false ;
} ) ;
AddAssert ( "Lifetime is changed" , ( ) = > entry . LifetimeStart = = double . MinValue & & entry . LifetimeEnd = = 1000 ) ;
}
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[Test]
public void TestLifetimeUpdatedOnDefaultApplied ( )
{
TestLifetimeEntry entry = null ;
AddStep ( "Create entry" , ( ) = > entry = new TestLifetimeEntry ( new HitObject ( ) ) { LifetimeStart = 1 } ) ;
AddStep ( "ApplyDefaults" , ( ) = > entry . HitObject . ApplyDefaults ( new ControlPointInfo ( ) , new BeatmapDifficulty ( ) ) ) ;
AddAssert ( "Lifetime is updated" , ( ) = > entry . LifetimeStart = = - TestLifetimeEntry . INITIAL_LIFETIME_OFFSET ) ;
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TestDrawableHitObject dho = null ;
AddStep ( "Create DHO" , ( ) = >
{
dho = new TestDrawableHitObject ( null ) ;
dho . Apply ( entry ) ;
Child = dho ;
dho . SetLifetimeStartOnApply = true ;
} ) ;
AddStep ( "ApplyDefaults" , ( ) = > entry . HitObject . ApplyDefaults ( new ControlPointInfo ( ) , new BeatmapDifficulty ( ) ) ) ;
AddAssert ( "Lifetime is correct" , ( ) = > dho . LifetimeStart = = TestDrawableHitObject . LIFETIME_ON_APPLY & & entry . LifetimeStart = = TestDrawableHitObject . LIFETIME_ON_APPLY ) ;
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}
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private class TestDrawableHitObject : DrawableHitObject
{
public const double INITIAL_LIFETIME_OFFSET = 100 ;
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public const double LIFETIME_ON_APPLY = 222 ;
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protected override double InitialLifetimeOffset = > INITIAL_LIFETIME_OFFSET ;
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public bool SetLifetimeStartOnApply ;
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public TestDrawableHitObject ( HitObject hitObject )
: base ( hitObject )
{
}
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protected override void OnApply ( )
{
base . OnApply ( ) ;
if ( SetLifetimeStartOnApply )
LifetimeStart = LIFETIME_ON_APPLY ;
}
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}
private class TestLifetimeEntry : HitObjectLifetimeEntry
{
public const double INITIAL_LIFETIME_OFFSET = 200 ;
protected override double InitialLifetimeOffset = > INITIAL_LIFETIME_OFFSET ;
public TestLifetimeEntry ( HitObject hitObject )
: base ( hitObject )
{
}
}
}
}