2021-04-24 12:44:33 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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2024-05-23 20:07:43 +08:00
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public partial class SelectionBoxScaleHandle : SelectionBoxDragHandle
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{
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[Resolved]
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private SelectionScaleHandler? scaleHandler { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(10);
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}
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private Anchor originalAnchor;
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (e.Button != MouseButton.Left)
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return false;
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if (scaleHandler == null) return false;
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originalAnchor = Anchor;
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scaleHandler.Begin();
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return true;
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}
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private Vector2 rawScale;
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protected override void OnDrag(DragEvent e)
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{
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base.OnDrag(e);
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if (scaleHandler == null) return;
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rawScale = convertDragEventToScaleMultiplier(e);
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applyScale(shouldLockAspectRatio: e.ShiftPressed);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (IsDragged)
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{
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applyScale(shouldLockAspectRatio: e.ShiftPressed);
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return true;
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}
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return base.OnKeyDown(e);
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}
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protected override void OnKeyUp(KeyUpEvent e)
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{
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base.OnKeyUp(e);
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if (IsDragged)
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applyScale(shouldLockAspectRatio: e.ShiftPressed);
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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scaleHandler?.Commit();
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}
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private Vector2 convertDragEventToScaleMultiplier(DragEvent e)
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{
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Vector2 scale = e.MousePosition - e.MouseDownPosition;
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adjustScaleFromAnchor(ref scale);
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var surroundingQuad = scaleHandler!.OriginalSurroundingQuad!.Value;
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scale.X = Precision.AlmostEquals(surroundingQuad.Width, 0) ? 0 : scale.X / surroundingQuad.Width;
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scale.Y = Precision.AlmostEquals(surroundingQuad.Height, 0) ? 0 : scale.Y / surroundingQuad.Height;
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return scale + Vector2.One;
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}
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private void adjustScaleFromAnchor(ref Vector2 scale)
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{
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// cancel out scale in axes we don't care about (based on which drag handle was used).
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if ((originalAnchor & Anchor.x1) > 0) scale.X = 0;
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if ((originalAnchor & Anchor.y1) > 0) scale.Y = 0;
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// reverse the scale direction if dragging from top or left.
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if ((originalAnchor & Anchor.x0) > 0) scale.X = -scale.X;
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if ((originalAnchor & Anchor.y0) > 0) scale.Y = -scale.Y;
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}
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private void applyScale(bool shouldLockAspectRatio)
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{
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var newScale = shouldLockAspectRatio
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? new Vector2((rawScale.X + rawScale.Y) * 0.5f)
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: rawScale;
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var scaleOrigin = originalAnchor.Opposite().PositionOnQuad(scaleHandler!.OriginalSurroundingQuad!.Value);
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scaleHandler!.Update(newScale, scaleOrigin, getAdjustAxis());
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}
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private Axes getAdjustAxis()
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{
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switch (originalAnchor)
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{
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case Anchor.TopCentre:
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case Anchor.BottomCentre:
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return Axes.Y;
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case Anchor.CentreLeft:
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case Anchor.CentreRight:
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return Axes.X;
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default:
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return Axes.Both;
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}
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}
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}
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}
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