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osu-lazer/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
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using osu.Framework.Utils;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
public partial class SelectionBoxScaleHandle : SelectionBoxDragHandle
{
[Resolved]
private SelectionScaleHandler? scaleHandler { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(10);
}
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private Anchor originalAnchor;
protected override bool OnDragStart(DragStartEvent e)
{
if (e.Button != MouseButton.Left)
return false;
if (scaleHandler == null) return false;
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originalAnchor = Anchor;
scaleHandler.Begin();
return true;
}
private Vector2 rawScale;
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
if (scaleHandler == null) return;
rawScale = convertDragEventToScaleMultiplier(e);
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applyScale(shouldLockAspectRatio: e.ShiftPressed);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight))
{
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applyScale(shouldLockAspectRatio: true);
return true;
}
return base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyUpEvent e)
{
base.OnKeyUp(e);
if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight))
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applyScale(shouldLockAspectRatio: false);
}
protected override void OnDragEnd(DragEndEvent e)
{
scaleHandler?.Commit();
}
private Vector2 convertDragEventToScaleMultiplier(DragEvent e)
{
Vector2 scale = e.MousePosition - e.MouseDownPosition;
adjustScaleFromAnchor(ref scale);
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var surroundingQuad = scaleHandler!.OriginalSurroundingQuad!.Value;
scale.X = Precision.AlmostEquals(surroundingQuad.Width, 0) ? 0 : scale.X / surroundingQuad.Width;
scale.Y = Precision.AlmostEquals(surroundingQuad.Height, 0) ? 0 : scale.Y / surroundingQuad.Height;
return scale + Vector2.One;
}
private void adjustScaleFromAnchor(ref Vector2 scale)
{
// cancel out scale in axes we don't care about (based on which drag handle was used).
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if ((originalAnchor & Anchor.x1) > 0) scale.X = 0;
if ((originalAnchor & Anchor.y1) > 0) scale.Y = 0;
// reverse the scale direction if dragging from top or left.
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if ((originalAnchor & Anchor.x0) > 0) scale.X = -scale.X;
if ((originalAnchor & Anchor.y0) > 0) scale.Y = -scale.Y;
}
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private void applyScale(bool shouldLockAspectRatio)
{
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var newScale = shouldLockAspectRatio
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? new Vector2((rawScale.X + rawScale.Y) * 0.5f)
: rawScale;
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scaleHandler!.Update(newScale, getOriginPosition(), getAdjustAxis());
}
private Vector2 getOriginPosition()
{
var quad = scaleHandler!.OriginalSurroundingQuad!.Value;
Vector2 origin = quad.TopLeft;
if ((originalAnchor & Anchor.x0) > 0)
origin.X += quad.Width;
if ((originalAnchor & Anchor.y0) > 0)
origin.Y += quad.Height;
return origin;
}
private Axes getAdjustAxis()
{
switch (originalAnchor)
{
case Anchor.TopCentre:
case Anchor.BottomCentre:
return Axes.Y;
case Anchor.CentreLeft:
case Anchor.CentreRight:
return Axes.X;
default:
return Axes.Both;
}
}
}
}