1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 14:52:55 +08:00
osu-lazer/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs

280 lines
8.7 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Buffers;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
2018-10-02 11:02:47 +08:00
using osu.Framework.Input.Events;
2018-04-13 17:19:50 +08:00
using osu.Framework.Timing;
2018-11-20 15:51:59 +08:00
using osuTK;
using osuTK.Graphics;
using osuTK.Graphics.ES30;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
internal class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
{
private int currentIndex;
2019-03-07 17:30:18 +08:00
private IShader shader;
2018-04-13 17:19:50 +08:00
private Texture texture;
private Vector2 size => texture.Size * Scale;
private double timeOffset;
private float time;
public override bool IsPresent => true;
private const int max_sprites = 2048;
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2? lastPosition;
private readonly InputResampler resampler = new InputResampler();
2019-04-02 10:56:22 +08:00
protected override DrawNode CreateDrawNode() => new TrailDrawNode(this);
2018-04-13 17:19:50 +08:00
public CursorTrail()
{
// as we are currently very dependent on having a running clock, let's make our own clock for the time being.
Clock = new FramedClock();
RelativeSizeAxes = Axes.Both;
for (int i = 0; i < max_sprites; i++)
{
parts[i].InvalidationID = 0;
parts[i].WasUpdated = true;
}
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
2018-04-13 17:19:50 +08:00
[BackgroundDependencyLoader]
2018-08-31 06:04:40 +08:00
private void load(ShaderManager shaders, TextureStore textures)
2018-04-13 17:19:50 +08:00
{
2019-03-07 17:30:18 +08:00
shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
2018-08-31 06:04:40 +08:00
texture = textures.Get(@"Cursor/cursortrail");
2018-04-13 17:19:50 +08:00
Scale = new Vector2(1 / texture.ScaleAdjust);
}
protected override void LoadComplete()
{
base.LoadComplete();
resetTime();
}
protected override void Update()
{
base.Update();
Invalidate(Invalidation.DrawNode, shallPropagate: false);
const int fade_clock_reset_threshold = 1000000;
time = (float)(Time.Current - timeOffset) / 300f;
if (time > fade_clock_reset_threshold)
resetTime();
}
private void resetTime()
{
for (int i = 0; i < parts.Length; ++i)
{
parts[i].Time -= time;
++parts[i].InvalidationID;
}
time = 0;
timeOffset = Time.Current;
}
2018-10-02 11:02:47 +08:00
protected override bool OnMouseMove(MouseMoveEvent e)
2018-04-13 17:19:50 +08:00
{
Vector2 pos = e.ScreenSpaceMousePosition;
2018-04-13 17:19:50 +08:00
if (lastPosition == null)
{
lastPosition = pos;
resampler.AddPosition(lastPosition.Value);
2018-10-02 11:02:47 +08:00
return base.OnMouseMove(e);
2018-04-13 17:19:50 +08:00
}
foreach (Vector2 pos2 in resampler.AddPosition(pos))
{
Trace.Assert(lastPosition.HasValue);
// ReSharper disable once PossibleInvalidOperationException
Vector2 pos1 = lastPosition.Value;
Vector2 diff = pos2 - pos1;
float distance = diff.Length;
Vector2 direction = diff / distance;
float interval = size.X / 2 * 0.9f;
for (float d = interval; d < distance; d += interval)
{
lastPosition = pos1 + direction * d;
addPosition(lastPosition.Value);
}
}
2018-10-02 11:02:47 +08:00
return base.OnMouseMove(e);
2018-04-13 17:19:50 +08:00
}
private void addPosition(Vector2 pos)
{
parts[currentIndex].Position = pos;
parts[currentIndex].Time = time;
++parts[currentIndex].InvalidationID;
currentIndex = (currentIndex + 1) % max_sprites;
}
private struct TrailPart
{
public Vector2 Position;
public float Time;
public long InvalidationID;
public bool WasUpdated;
}
private class TrailDrawNode : DrawNode
{
2019-04-02 10:56:22 +08:00
protected new CursorTrail Source => (CursorTrail)base.Source;
2018-04-13 17:19:50 +08:00
2019-04-02 10:56:22 +08:00
private IShader shader;
private Texture texture;
private float time;
2018-04-13 17:19:50 +08:00
2019-04-02 10:56:22 +08:00
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 size;
2018-04-13 17:19:50 +08:00
private readonly VertexBuffer<TexturedTrailVertex> vertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
2019-04-02 10:56:22 +08:00
public TrailDrawNode(CursorTrail source)
: base(source)
2018-04-13 17:19:50 +08:00
{
for (int i = 0; i < max_sprites; i++)
{
2019-04-02 10:56:22 +08:00
parts[i].InvalidationID = 0;
parts[i].WasUpdated = false;
}
}
public override void ApplyState()
{
base.ApplyState();
shader = Source.shader;
texture = Source.texture;
size = Source.size;
time = Source.time;
for (int i = 0; i < Source.parts.Length; ++i)
{
if (Source.parts[i].InvalidationID > parts[i].InvalidationID)
parts[i] = Source.parts[i];
2018-04-13 17:19:50 +08:00
}
}
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
2019-04-02 10:56:22 +08:00
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
2018-04-13 17:19:50 +08:00
int updateStart = -1, updateEnd = 0;
2019-04-02 10:56:22 +08:00
for (int i = 0; i < parts.Length; ++i)
2018-04-13 17:19:50 +08:00
{
2019-04-02 10:56:22 +08:00
if (parts[i].WasUpdated)
2018-04-13 17:19:50 +08:00
{
if (updateStart == -1)
updateStart = i;
updateEnd = i + 1;
int start = i * 4;
int end = start;
2019-04-02 10:56:22 +08:00
Vector2 pos = parts[i].Position;
float localTime = parts[i].Time;
2018-04-13 17:19:50 +08:00
2019-04-02 10:56:22 +08:00
texture.DrawQuad(
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
2018-09-06 17:02:04 +08:00
DrawColourInfo.Colour,
2018-04-13 17:19:50 +08:00
null,
v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex
2018-04-13 17:19:50 +08:00
{
Position = v.Position,
TexturePosition = v.TexturePosition,
2019-04-02 10:56:22 +08:00
Time = localTime + 1,
2018-04-13 17:19:50 +08:00
Colour = v.Colour,
});
2019-04-02 10:56:22 +08:00
parts[i].WasUpdated = false;
2018-04-13 17:19:50 +08:00
}
else if (updateStart != -1)
{
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
2018-04-13 17:19:50 +08:00
updateStart = -1;
}
}
// Update all remaining vertices that have been changed.
if (updateStart != -1)
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
2018-04-13 17:19:50 +08:00
base.Draw(vertexAction);
2019-04-02 10:56:22 +08:00
shader.Bind();
2018-04-13 17:19:50 +08:00
2019-04-02 10:56:22 +08:00
texture.TextureGL.Bind();
vertexBuffer.Draw();
2018-04-13 17:19:50 +08:00
2019-04-02 10:56:22 +08:00
shader.Unbind();
2018-04-13 17:19:50 +08:00
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
vertexBuffer.Dispose();
}
2018-04-13 17:19:50 +08:00
}
[StructLayout(LayoutKind.Sequential)]
public struct TexturedTrailVertex : IEquatable<TexturedTrailVertex>, IVertex
{
[VertexMember(2, VertexAttribPointerType.Float)]
public Vector2 Position;
2019-02-28 12:31:40 +08:00
2018-04-13 17:19:50 +08:00
[VertexMember(4, VertexAttribPointerType.Float)]
public Color4 Colour;
2019-02-28 12:31:40 +08:00
2018-04-13 17:19:50 +08:00
[VertexMember(2, VertexAttribPointerType.Float)]
public Vector2 TexturePosition;
2019-02-28 12:31:40 +08:00
2018-04-13 17:19:50 +08:00
[VertexMember(1, VertexAttribPointerType.Float)]
public float Time;
public bool Equals(TexturedTrailVertex other)
{
return Position.Equals(other.Position)
&& TexturePosition.Equals(other.TexturePosition)
&& Colour.Equals(other.Colour)
&& Time.Equals(other.Time);
}
}
}
}