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osu-lazer/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint
where T : ManiaHitObject
{
protected new T HitObject => (T)base.HitObject;
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private Column column;
public Column Column
{
get => column;
set
{
if (value == column)
return;
column = value;
HitObject.Column = column.Index;
}
}
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protected ManiaPlacementBlueprint(T hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.None;
}
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protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button != MouseButton.Left)
return false;
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if (Column == null)
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return false;
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BeginPlacement(true);
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return true;
}
public override void UpdateTimeAndPosition(SnapResult result)
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{
base.UpdateTimeAndPosition(result);
if (PlacementActive == PlacementState.Waiting)
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Column = result.Playfield as Column;
}
}
}