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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Generic ;
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using System.IO ;
using System.Linq ;
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using osu.Framework.Extensions ;
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using osu.Framework.Extensions.EnumExtensions ;
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using osu.Framework.Logging ;
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using osu.Game.Audio ;
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using osu.Game.Beatmaps.ControlPoints ;
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using osu.Game.Beatmaps.Legacy ;
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using osu.Game.Beatmaps.Timing ;
using osu.Game.IO ;
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using osu.Game.Rulesets ;
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using osu.Game.Rulesets.Objects ;
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using osu.Game.Rulesets.Objects.Legacy ;
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using osu.Game.Rulesets.Objects.Types ;
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namespace osu.Game.Beatmaps.Formats
{
public class LegacyBeatmapDecoder : LegacyDecoder < Beatmap >
{
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/// <summary>
/// An offset which needs to be applied to old beatmaps (v4 and lower) to correct timing changes that were applied at a game client level.
/// </summary>
public const int EARLY_VERSION_TIMING_OFFSET = 24 ;
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/// <summary>
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/// A small adjustment to the start time of sample control points to account for rounding/precision errors.
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/// </summary>
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/// <remarks>
/// Compare: https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameplayElements/HitObjects/HitObject.cs#L319
/// </remarks>
private const double control_point_leniency = 5 ;
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internal static RulesetStore ? RulesetStore ;
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private Beatmap beatmap = null ! ;
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private ConvertHitObjectParser ? parser ;
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private LegacySampleBank defaultSampleBank ;
private int defaultSampleVolume = 100 ;
public static void Register ( )
{
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AddDecoder < Beatmap > ( @"osu file format v" , m = > new LegacyBeatmapDecoder ( Parsing . ParseInt ( m . Split ( 'v' ) . Last ( ) ) ) ) ;
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SetFallbackDecoder < Beatmap > ( ( ) = > new LegacyBeatmapDecoder ( ) ) ;
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}
/// <summary>
/// Whether or not beatmap or runtime offsets should be applied. Defaults on; only disable for testing purposes.
/// </summary>
public bool ApplyOffsets = true ;
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private readonly int offset ;
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public LegacyBeatmapDecoder ( int version = LATEST_VERSION )
: base ( version )
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{
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if ( RulesetStore = = null )
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{
Logger . Log ( $"A {nameof(RulesetStore)} was not provided via {nameof(Decoder)}.{nameof(RegisterDependencies)}; falling back to default {nameof(AssemblyRulesetStore)}." ) ;
RulesetStore = new AssemblyRulesetStore ( ) ;
}
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offset = FormatVersion < 5 ? EARLY_VERSION_TIMING_OFFSET : 0 ;
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}
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protected override Beatmap CreateTemplateObject ( )
{
var templateBeatmap = base . CreateTemplateObject ( ) ;
templateBeatmap . ControlPointInfo = new LegacyControlPointInfo ( ) ;
return templateBeatmap ;
}
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protected override void ParseStreamInto ( LineBufferedReader stream , Beatmap beatmap )
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{
this . beatmap = beatmap ;
this . beatmap . BeatmapInfo . BeatmapVersion = FormatVersion ;
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applyLegacyDefaults ( this . beatmap . BeatmapInfo ) ;
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base . ParseStreamInto ( stream , beatmap ) ;
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flushPendingPoints ( ) ;
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// Objects may be out of order *only* if a user has manually edited an .osu file.
// Unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
// The parsing order of hitobjects matters in mania difficulty calculation
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this . beatmap . HitObjects = this . beatmap . HitObjects . OrderBy ( h = > h . StartTime ) . ToList ( ) ;
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postProcessBreaks ( this . beatmap ) ;
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foreach ( var hitObject in this . beatmap . HitObjects )
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{
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applyDefaults ( hitObject ) ;
applySamples ( hitObject ) ;
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}
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}
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/// <summary>
/// Processes the beatmap such that a new combo is started the first hitobject following each break.
/// </summary>
private void postProcessBreaks ( Beatmap beatmap )
{
int currentBreak = 0 ;
bool forceNewCombo = false ;
foreach ( var h in beatmap . HitObjects . OfType < ConvertHitObject > ( ) )
{
while ( currentBreak < beatmap . Breaks . Count & & beatmap . Breaks [ currentBreak ] . EndTime < h . StartTime )
{
forceNewCombo = true ;
currentBreak + + ;
}
h . NewCombo | = forceNewCombo ;
forceNewCombo = false ;
}
}
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private void applyDefaults ( HitObject hitObject )
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{
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DifficultyControlPoint difficultyControlPoint = ( beatmap . ControlPointInfo as LegacyControlPointInfo ) ? . DifficultyPointAt ( hitObject . StartTime ) ? ? DifficultyControlPoint . DEFAULT ;
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if ( hitObject is IHasGenerateTicks hasGenerateTicks )
hasGenerateTicks . GenerateTicks = difficultyControlPoint . GenerateTicks ;
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if ( hitObject is IHasSliderVelocity hasSliderVelocity )
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hasSliderVelocity . SliderVelocityMultiplier = difficultyControlPoint . SliderVelocity ;
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hitObject . ApplyDefaults ( beatmap . ControlPointInfo , beatmap . Difficulty ) ;
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}
private void applySamples ( HitObject hitObject )
{
SampleControlPoint sampleControlPoint = ( beatmap . ControlPointInfo as LegacyControlPointInfo ) ? . SamplePointAt ( hitObject . GetEndTime ( ) + control_point_leniency ) ? ? SampleControlPoint . DEFAULT ;
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hitObject . Samples = hitObject . Samples . Select ( o = > sampleControlPoint . ApplyTo ( o ) ) . ToList ( ) ;
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if ( hitObject is IHasRepeats hasRepeats )
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{
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for ( int i = 0 ; i < hasRepeats . NodeSamples . Count ; i + + )
{
double time = hitObject . StartTime + i * hasRepeats . Duration / hasRepeats . SpanCount ( ) + control_point_leniency ;
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var nodeSamplePoint = ( beatmap . ControlPointInfo as LegacyControlPointInfo ) ? . SamplePointAt ( time ) ? ? SampleControlPoint . DEFAULT ;
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hasRepeats . NodeSamples [ i ] = hasRepeats . NodeSamples [ i ] . Select ( o = > nodeSamplePoint . ApplyTo ( o ) ) . ToList ( ) ;
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}
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}
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}
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/// <summary>
/// Some `BeatmapInfo` members have default values that differ from the default values used by stable.
/// In addition, legacy beatmaps will sometimes not contain some configuration keys, in which case
/// the legacy default values should be used.
/// This method's intention is to restore those legacy defaults.
/// See also: https://osu.ppy.sh/wiki/en/Client/File_formats/Osu_%28file_format%29
/// </summary>
private void applyLegacyDefaults ( BeatmapInfo beatmapInfo )
{
beatmapInfo . WidescreenStoryboard = false ;
beatmapInfo . SamplesMatchPlaybackRate = false ;
}
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protected override bool ShouldSkipLine ( string line ) = > base . ShouldSkipLine ( line ) | | line . StartsWith ( ' ' ) | | line . StartsWith ( '_' ) ;
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protected override void ParseLine ( Beatmap beatmap , Section section , string line )
{
switch ( section )
{
case Section . General :
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handleGeneral ( line ) ;
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return ;
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case Section . Editor :
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handleEditor ( line ) ;
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return ;
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case Section . Metadata :
handleMetadata ( line ) ;
return ;
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case Section . Difficulty :
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handleDifficulty ( line ) ;
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return ;
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case Section . Events :
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handleEvent ( line ) ;
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return ;
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case Section . TimingPoints :
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handleTimingPoint ( line ) ;
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return ;
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case Section . HitObjects :
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handleHitObject ( line ) ;
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return ;
}
base . ParseLine ( beatmap , section , line ) ;
}
private void handleGeneral ( string line )
{
var pair = SplitKeyVal ( line ) ;
var metadata = beatmap . BeatmapInfo . Metadata ;
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switch ( pair . Key )
{
case @"AudioFilename" :
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metadata . AudioFile = pair . Value . ToStandardisedPath ( ) ;
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break ;
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case @"AudioLeadIn" :
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beatmap . BeatmapInfo . AudioLeadIn = Parsing . ParseInt ( pair . Value ) ;
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break ;
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case @"PreviewTime" :
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int time = Parsing . ParseInt ( pair . Value ) ;
metadata . PreviewTime = time = = - 1 ? time : getOffsetTime ( time ) ;
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break ;
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case @"SampleSet" :
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defaultSampleBank = Enum . Parse < LegacySampleBank > ( pair . Value ) ;
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break ;
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case @"SampleVolume" :
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defaultSampleVolume = Parsing . ParseInt ( pair . Value ) ;
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break ;
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case @"StackLeniency" :
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beatmap . BeatmapInfo . StackLeniency = Parsing . ParseFloat ( pair . Value ) ;
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break ;
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case @"Mode" :
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int rulesetID = Parsing . ParseInt ( pair . Value ) ;
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beatmap . BeatmapInfo . Ruleset = RulesetStore ? . GetRuleset ( rulesetID ) ? ? throw new ArgumentException ( "Ruleset is not available locally." ) ;
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switch ( rulesetID )
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{
case 0 :
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parser = new Rulesets . Objects . Legacy . Osu . ConvertHitObjectParser ( getOffsetTime ( ) , FormatVersion ) ;
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break ;
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case 1 :
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parser = new Rulesets . Objects . Legacy . Taiko . ConvertHitObjectParser ( getOffsetTime ( ) , FormatVersion ) ;
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break ;
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case 2 :
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parser = new Rulesets . Objects . Legacy . Catch . ConvertHitObjectParser ( getOffsetTime ( ) , FormatVersion ) ;
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break ;
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case 3 :
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parser = new Rulesets . Objects . Legacy . Mania . ConvertHitObjectParser ( getOffsetTime ( ) , FormatVersion ) ;
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break ;
}
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break ;
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case @"LetterboxInBreaks" :
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beatmap . BeatmapInfo . LetterboxInBreaks = Parsing . ParseInt ( pair . Value ) = = 1 ;
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break ;
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case @"SpecialStyle" :
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beatmap . BeatmapInfo . SpecialStyle = Parsing . ParseInt ( pair . Value ) = = 1 ;
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break ;
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case @"WidescreenStoryboard" :
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beatmap . BeatmapInfo . WidescreenStoryboard = Parsing . ParseInt ( pair . Value ) = = 1 ;
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break ;
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case @"EpilepsyWarning" :
beatmap . BeatmapInfo . EpilepsyWarning = Parsing . ParseInt ( pair . Value ) = = 1 ;
break ;
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case @"SamplesMatchPlaybackRate" :
beatmap . BeatmapInfo . SamplesMatchPlaybackRate = Parsing . ParseInt ( pair . Value ) = = 1 ;
break ;
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case @"Countdown" :
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beatmap . BeatmapInfo . Countdown = Enum . Parse < CountdownType > ( pair . Value ) ;
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break ;
case @"CountdownOffset" :
beatmap . BeatmapInfo . CountdownOffset = Parsing . ParseInt ( pair . Value ) ;
break ;
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}
}
private void handleEditor ( string line )
{
var pair = SplitKeyVal ( line ) ;
switch ( pair . Key )
{
case @"Bookmarks" :
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beatmap . BeatmapInfo . Bookmarks = pair . Value . Split ( ',' ) . Select ( v = >
{
bool result = int . TryParse ( v , out int val ) ;
return new { result , val } ;
} ) . Where ( p = > p . result ) . Select ( p = > p . val ) . ToArray ( ) ;
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break ;
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case @"DistanceSpacing" :
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beatmap . BeatmapInfo . DistanceSpacing = Math . Max ( 0 , Parsing . ParseDouble ( pair . Value ) ) ;
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break ;
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case @"BeatDivisor" :
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beatmap . BeatmapInfo . BeatDivisor = Parsing . ParseInt ( pair . Value ) ;
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break ;
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case @"GridSize" :
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beatmap . BeatmapInfo . GridSize = Parsing . ParseInt ( pair . Value ) ;
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break ;
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case @"TimelineZoom" :
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beatmap . BeatmapInfo . TimelineZoom = Math . Max ( 0 , Parsing . ParseDouble ( pair . Value ) ) ;
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break ;
}
}
private void handleMetadata ( string line )
{
var pair = SplitKeyVal ( line ) ;
var metadata = beatmap . BeatmapInfo . Metadata ;
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switch ( pair . Key )
{
case @"Title" :
metadata . Title = pair . Value ;
break ;
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case @"TitleUnicode" :
metadata . TitleUnicode = pair . Value ;
break ;
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case @"Artist" :
metadata . Artist = pair . Value ;
break ;
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case @"ArtistUnicode" :
metadata . ArtistUnicode = pair . Value ;
break ;
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case @"Creator" :
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metadata . Author . Username = pair . Value ;
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break ;
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case @"Version" :
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beatmap . BeatmapInfo . DifficultyName = pair . Value ;
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break ;
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case @"Source" :
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metadata . Source = pair . Value ;
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break ;
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case @"Tags" :
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metadata . Tags = pair . Value ;
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break ;
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case @"BeatmapID" :
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beatmap . BeatmapInfo . OnlineID = Parsing . ParseInt ( pair . Value ) ;
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break ;
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case @"BeatmapSetID" :
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beatmap . BeatmapInfo . BeatmapSet = new BeatmapSetInfo { OnlineID = Parsing . ParseInt ( pair . Value ) } ;
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break ;
}
}
private void handleDifficulty ( string line )
{
var pair = SplitKeyVal ( line ) ;
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var difficulty = beatmap . Difficulty ;
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switch ( pair . Key )
{
case @"HPDrainRate" :
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difficulty . DrainRate = Parsing . ParseFloat ( pair . Value ) ;
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break ;
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case @"CircleSize" :
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difficulty . CircleSize = Parsing . ParseFloat ( pair . Value ) ;
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break ;
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case @"OverallDifficulty" :
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difficulty . OverallDifficulty = Parsing . ParseFloat ( pair . Value ) ;
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if ( ! hasApproachRate )
difficulty . ApproachRate = difficulty . OverallDifficulty ;
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break ;
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case @"ApproachRate" :
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difficulty . ApproachRate = Parsing . ParseFloat ( pair . Value ) ;
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hasApproachRate = true ;
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break ;
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case @"SliderMultiplier" :
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difficulty . SliderMultiplier = Math . Clamp ( Parsing . ParseDouble ( pair . Value ) , 0.4 , 3.6 ) ;
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break ;
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case @"SliderTickRate" :
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difficulty . SliderTickRate = Math . Clamp ( Parsing . ParseDouble ( pair . Value ) , 0.5 , 8 ) ;
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break ;
}
}
private void handleEvent ( string line )
{
string [ ] split = line . Split ( ',' ) ;
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if ( ! Enum . TryParse ( split [ 0 ] , out LegacyEventType type ) )
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throw new InvalidDataException ( $@"Unknown event type: {split[0]}" ) ;
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switch ( type )
{
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case LegacyEventType . Sprite :
// Generally, the background is the first thing defined in a beatmap file.
// In some older beatmaps, it is not present and replaced by a storyboard-level background instead.
// Allow the first sprite (by file order) to act as the background in such cases.
if ( string . IsNullOrEmpty ( beatmap . BeatmapInfo . Metadata . BackgroundFile ) )
beatmap . BeatmapInfo . Metadata . BackgroundFile = CleanFilename ( split [ 3 ] ) ;
break ;
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case LegacyEventType . Video :
string filename = CleanFilename ( split [ 2 ] ) ;
// Some very old beatmaps had incorrect type specifications for their backgrounds (ie. using 1 for VIDEO
// instead of 0 for BACKGROUND). To handle this gracefully, check the file extension against known supported
// video extensions and handle similar to a background if it doesn't match.
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if ( ! OsuGameBase . VIDEO_EXTENSIONS . Contains ( Path . GetExtension ( filename ) . ToLowerInvariant ( ) ) )
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{
beatmap . BeatmapInfo . Metadata . BackgroundFile = filename ;
}
break ;
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case LegacyEventType . Background :
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beatmap . BeatmapInfo . Metadata . BackgroundFile = CleanFilename ( split [ 2 ] ) ;
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break ;
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case LegacyEventType . Break :
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double start = getOffsetTime ( Parsing . ParseDouble ( split [ 1 ] ) ) ;
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double end = Math . Max ( start , getOffsetTime ( Parsing . ParseDouble ( split [ 2 ] ) ) ) ;
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beatmap . Breaks . Add ( new BreakPeriod ( start , end ) ) ;
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break ;
}
}
private void handleTimingPoint ( string line )
{
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string [ ] split = line . Split ( ',' ) ;
double time = getOffsetTime ( Parsing . ParseDouble ( split [ 0 ] . Trim ( ) ) ) ;
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// beatLength is allowed to be NaN to handle an edge case in which some beatmaps use NaN slider velocity to disable slider tick generation (see LegacyDifficultyControlPoint).
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double beatLength = Parsing . ParseDouble ( split [ 1 ] . Trim ( ) , allowNaN : true ) ;
// If beatLength is NaN, speedMultiplier should still be 1 because all comparisons against NaN are false.
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double speedMultiplier = beatLength < 0 ? 100.0 / - beatLength : 1 ;
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TimeSignature timeSignature = TimeSignature . SimpleQuadruple ;
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if ( split . Length > = 3 )
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timeSignature = split [ 2 ] [ 0 ] = = '0' ? TimeSignature . SimpleQuadruple : new TimeSignature ( Parsing . ParseInt ( split [ 2 ] ) ) ;
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LegacySampleBank sampleSet = defaultSampleBank ;
if ( split . Length > = 4 )
sampleSet = ( LegacySampleBank ) Parsing . ParseInt ( split [ 3 ] ) ;
int customSampleBank = 0 ;
if ( split . Length > = 5 )
customSampleBank = Parsing . ParseInt ( split [ 4 ] ) ;
int sampleVolume = defaultSampleVolume ;
if ( split . Length > = 6 )
sampleVolume = Parsing . ParseInt ( split [ 5 ] ) ;
bool timingChange = true ;
if ( split . Length > = 7 )
timingChange = split [ 6 ] [ 0 ] = = '1' ;
bool kiaiMode = false ;
bool omitFirstBarSignature = false ;
if ( split . Length > = 8 )
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{
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LegacyEffectFlags effectFlags = ( LegacyEffectFlags ) Parsing . ParseInt ( split [ 7 ] ) ;
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kiaiMode = effectFlags . HasFlagFast ( LegacyEffectFlags . Kiai ) ;
omitFirstBarSignature = effectFlags . HasFlagFast ( LegacyEffectFlags . OmitFirstBarLine ) ;
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}
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string stringSampleSet = sampleSet . ToString ( ) . ToLowerInvariant ( ) ;
if ( stringSampleSet = = @"none" )
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stringSampleSet = HitSampleInfo . BANK_NORMAL ;
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if ( timingChange )
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{
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if ( double . IsNaN ( beatLength ) )
throw new InvalidDataException ( "Beat length cannot be NaN in a timing control point" ) ;
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var controlPoint = CreateTimingControlPoint ( ) ;
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controlPoint . BeatLength = beatLength ;
controlPoint . TimeSignature = timeSignature ;
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controlPoint . OmitFirstBarLine = omitFirstBarSignature ;
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addControlPoint ( time , controlPoint , true ) ;
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}
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int onlineRulesetID = beatmap . BeatmapInfo . Ruleset . OnlineID ;
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addControlPoint ( time , new DifficultyControlPoint
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{
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GenerateTicks = ! double . IsNaN ( beatLength ) ,
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SliderVelocity = speedMultiplier ,
} , timingChange ) ;
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var effectPoint = new EffectControlPoint
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{
KiaiMode = kiaiMode ,
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} ;
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// osu!taiko and osu!mania use effect points rather than difficulty points for scroll speed adjustments.
if ( onlineRulesetID = = 1 | | onlineRulesetID = = 3 )
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effectPoint . ScrollSpeed = speedMultiplier ;
addControlPoint ( time , effectPoint , timingChange ) ;
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addControlPoint ( time , new LegacySampleControlPoint
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{
SampleBank = stringSampleSet ,
SampleVolume = sampleVolume ,
CustomSampleBank = customSampleBank ,
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} , timingChange ) ;
}
private readonly List < ControlPoint > pendingControlPoints = new List < ControlPoint > ( ) ;
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private readonly HashSet < Type > pendingControlPointTypes = new HashSet < Type > ( ) ;
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private double pendingControlPointsTime ;
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private bool hasApproachRate ;
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private void addControlPoint ( double time , ControlPoint point , bool timingChange )
{
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if ( time ! = pendingControlPointsTime )
flushPendingPoints ( ) ;
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if ( timingChange )
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pendingControlPoints . Insert ( 0 , point ) ;
else
pendingControlPoints . Add ( point ) ;
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pendingControlPointsTime = time ;
}
private void flushPendingPoints ( )
{
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// Changes from non-timing-points are added to the end of the list (see addControlPoint()) and should override any changes from timing-points (added to the start of the list).
for ( int i = pendingControlPoints . Count - 1 ; i > = 0 ; i - - )
{
var type = pendingControlPoints [ i ] . GetType ( ) ;
if ( pendingControlPointTypes . Contains ( type ) )
continue ;
pendingControlPointTypes . Add ( type ) ;
beatmap . ControlPointInfo . Add ( pendingControlPointsTime , pendingControlPoints [ i ] ) ;
}
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pendingControlPoints . Clear ( ) ;
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pendingControlPointTypes . Clear ( ) ;
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}
private void handleHitObject ( string line )
{
// If the ruleset wasn't specified, assume the osu!standard ruleset.
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parser ? ? = new Rulesets . Objects . Legacy . Osu . ConvertHitObjectParser ( getOffsetTime ( ) , FormatVersion ) ;
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var obj = parser . Parse ( line ) ;
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if ( obj ! = null )
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{
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obj . ApplyDefaults ( beatmap . ControlPointInfo , beatmap . Difficulty ) ;
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beatmap . HitObjects . Add ( obj ) ;
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}
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}
private int getOffsetTime ( int time ) = > time + ( ApplyOffsets ? offset : 0 ) ;
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private double getOffsetTime ( ) = > ApplyOffsets ? offset : 0 ;
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private double getOffsetTime ( double time ) = > time + ( ApplyOffsets ? offset : 0 ) ;
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protected virtual TimingControlPoint CreateTimingControlPoint ( ) = > new TimingControlPoint ( ) ;
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}
}