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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
using System.Globalization ;
using System.Linq ;
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using osu.Framework.Allocation ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
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using osu.Framework.Localisation ;
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using osu.Game.Beatmaps ;
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using osu.Game.Graphics.UserInterfaceV2 ;
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using osuTK ;
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namespace osu.Game.Screens.Edit.Setup
{
internal class DesignSection : SetupSection
{
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protected LabelledSwitchButton EnableCountdown ;
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protected FillFlowContainer CountdownSettings ;
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protected LabelledEnumDropdown < CountdownType > CountdownSpeed ;
protected LabelledNumberBox CountdownOffset ;
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private LabelledSwitchButton widescreenSupport ;
private LabelledSwitchButton epilepsyWarning ;
private LabelledSwitchButton letterboxDuringBreaks ;
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private LabelledSwitchButton samplesMatchPlaybackRate ;
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public override LocalisableString Title = > "Design" ;
[BackgroundDependencyLoader]
private void load ( )
{
Children = new [ ]
{
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EnableCountdown = new LabelledSwitchButton
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{
Label = "Enable countdown" ,
Current = { Value = Beatmap . BeatmapInfo . Countdown ! = CountdownType . None } ,
Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
} ,
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CountdownSettings = new FillFlowContainer
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{
RelativeSizeAxes = Axes . X ,
AutoSizeAxes = Axes . Y ,
Spacing = new Vector2 ( 10 ) ,
Direction = FillDirection . Vertical ,
Children = new Drawable [ ]
{
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CountdownSpeed = new LabelledEnumDropdown < CountdownType >
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{
Label = "Countdown speed" ,
Current = { Value = Beatmap . BeatmapInfo . Countdown ! = CountdownType . None ? Beatmap . BeatmapInfo . Countdown : CountdownType . Normal } ,
Items = Enum . GetValues ( typeof ( CountdownType ) ) . Cast < CountdownType > ( ) . Where ( type = > type ! = CountdownType . None )
} ,
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CountdownOffset = new LabelledNumberBox
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{
Label = "Countdown offset" ,
Current = { Value = Beatmap . BeatmapInfo . CountdownOffset . ToString ( ) } ,
Description = "If the countdown sounds off-time, use this to make it appear one or more beats early." ,
}
}
} ,
Empty ( ) ,
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widescreenSupport = new LabelledSwitchButton
{
Label = "Widescreen support" ,
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Description = "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area." ,
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Current = { Value = Beatmap . BeatmapInfo . WidescreenStoryboard }
} ,
epilepsyWarning = new LabelledSwitchButton
{
Label = "Epilepsy warning" ,
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Description = "Recommended if the storyboard or video contain scenes with rapidly flashing colours." ,
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Current = { Value = Beatmap . BeatmapInfo . EpilepsyWarning }
} ,
letterboxDuringBreaks = new LabelledSwitchButton
{
Label = "Letterbox during breaks" ,
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Description = "Adds horizontal letterboxing to give a cinematic look during breaks." ,
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Current = { Value = Beatmap . BeatmapInfo . LetterboxInBreaks }
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} ,
samplesMatchPlaybackRate = new LabelledSwitchButton
{
Label = "Samples match playback rate" ,
Description = "When enabled, all samples will speed up or slow down when rate-changing mods are enabled." ,
Current = { Value = Beatmap . BeatmapInfo . SamplesMatchPlaybackRate }
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}
} ;
}
protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
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EnableCountdown . Current . BindValueChanged ( _ = > updateCountdownSettingsVisibility ( ) , true ) ;
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EnableCountdown . Current . BindValueChanged ( _ = > updateBeatmap ( ) ) ;
CountdownSpeed . Current . BindValueChanged ( _ = > updateBeatmap ( ) ) ;
CountdownOffset . OnCommit + = ( _ , __ ) = > onOffsetCommitted ( ) ;
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widescreenSupport . Current . BindValueChanged ( _ = > updateBeatmap ( ) ) ;
epilepsyWarning . Current . BindValueChanged ( _ = > updateBeatmap ( ) ) ;
letterboxDuringBreaks . Current . BindValueChanged ( _ = > updateBeatmap ( ) ) ;
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samplesMatchPlaybackRate . Current . BindValueChanged ( _ = > updateBeatmap ( ) ) ;
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}
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private void updateCountdownSettingsVisibility ( ) = > CountdownSettings . FadeTo ( EnableCountdown . Current . Value ? 1 : 0 ) ;
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private void onOffsetCommitted ( )
{
updateBeatmap ( ) ;
// update displayed text to ensure parsed value matches display (i.e. if empty string was provided).
CountdownOffset . Current . Value = Beatmap . BeatmapInfo . CountdownOffset . ToString ( CultureInfo . InvariantCulture ) ;
}
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private void updateBeatmap ( )
{
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Beatmap . BeatmapInfo . Countdown = EnableCountdown . Current . Value ? CountdownSpeed . Current . Value : CountdownType . None ;
Beatmap . BeatmapInfo . CountdownOffset = int . TryParse ( CountdownOffset . Current . Value , NumberStyles . None , CultureInfo . InvariantCulture , out int offset ) ? offset : 0 ;
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Beatmap . BeatmapInfo . WidescreenStoryboard = widescreenSupport . Current . Value ;
Beatmap . BeatmapInfo . EpilepsyWarning = epilepsyWarning . Current . Value ;
Beatmap . BeatmapInfo . LetterboxInBreaks = letterboxDuringBreaks . Current . Value ;
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Beatmap . BeatmapInfo . SamplesMatchPlaybackRate = samplesMatchPlaybackRate . Current . Value ;
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}
}
}