2020-09-30 17:34:13 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-01-14 15:29:26 +08:00
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using System.Linq;
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2020-09-30 17:34:13 +08:00
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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2020-09-30 17:34:13 +08:00
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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public partial class GroupVisualisation : CompositeDrawable
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{
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public readonly ControlPointGroup Group;
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private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
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public GroupVisualisation(ControlPointGroup group)
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{
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Both;
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Origin = Anchor.TopLeft;
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Group = group;
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X = (float)group.Time;
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// Run in constructor so IsRedundant calls can work correctly.
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controlPoints.BindTo(Group.ControlPoints);
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controlPoints.BindCollectionChanged((_, _) =>
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{
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ClearInternal();
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if (controlPoints.Count == 0)
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return;
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foreach (var point in Group.ControlPoints)
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{
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switch (point)
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{
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case TimingControlPoint:
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AddInternal(new ControlPointVisualisation(point)
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{
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// importantly, override the x position being set since we do that above.
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X = 0,
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Y = -0.4f,
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});
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break;
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case EffectControlPoint effect:
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AddInternal(new EffectPointVisualisation(effect));
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break;
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}
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}
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}, true);
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}
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/// <summary>
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/// For display purposes, check whether the proposed group is made redundant by this visualisation group.
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/// </summary>
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public bool IsVisuallyRedundant(ControlPointGroup other) =>
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other.ControlPoints.All(c => InternalChildren.OfType<IControlPointVisualisation>().Any(c2 => c2.IsVisuallyRedundant(c)));
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}
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}
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