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osu-lazer/osu.Game/Screens/Play/BreaksOverlay/RemainingTimeCounter.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics;
using System;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Screens.Play.BreaksOverlay
{
public class RemainingTimeCounter : Container
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{
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private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
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private readonly OsuSpriteText counter;
public RemainingTimeCounter()
{
AutoSizeAxes = Axes.Both;
Child = counter = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 33,
Font = "Venera",
};
Alpha = 0;
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}
public void CountTo(double duration)
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{
double offset = 0;
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while (duration > 0)
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{
int seconds = (int)Math.Ceiling(duration / 1000);
counter.Delay(offset).TransformTextTo(seconds.ToString());
double localOffset = duration - (seconds - 1) * 1000 + 1; // +1 because we want the duration to be the next second when ceiled
offset += localOffset;
duration -= localOffset;
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}
}
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public override void Show() => this.FadeIn(fade_duration);
public override void Hide() => this.FadeOut(fade_duration);
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}
}