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In various ways: * It wouldn't show up if rewound after the break was complete. * The time would increase backwards if rewind happened during a break. * Etc. * Basically the fix is to use transformations everywhere. BreakOverlay could be refactored further, but this is enough to make it work for now. |
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.. | ||
ArrowsOverlay.cs | ||
BlurredIcon.cs | ||
BreakOverlay.cs | ||
GlowIcon.cs | ||
InfoContainer.cs | ||
InfoLine.cs | ||
LetterboxOverlay.cs | ||
RemainingTimeCounter.cs |