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osu-lazer/osu.Game/Screens/Menu/Disclaimer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Linq;
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
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using osuTK;
using osuTK.Graphics;
using osu.Game.Overlays;
using osu.Game.Users;
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namespace osu.Game.Screens.Menu
{
public class Disclaimer : OsuScreen
{
private Intro intro;
private SpriteIcon icon;
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private Color4 iconColour;
private LinkFlowContainer textFlow;
private LinkFlowContainer supportFlow;
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public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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public override bool CursorVisible => false;
private Drawable heart;
private const float icon_y = -85;
private const float icon_size = 30;
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private readonly Bindable<User> currentUser = new Bindable<User>();
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public Disclaimer()
{
ValidForResume = false;
}
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[BackgroundDependencyLoader]
private void load(OsuColour colours, IAPIProvider api)
{
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InternalChildren = new Drawable[]
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{
icon = new SpriteIcon
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.ExclamationTriangle,
Size = new Vector2(icon_size),
Y = icon_y,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Y = icon_y + icon_size,
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Children = new Drawable[]
{
textFlow = new LinkFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Spacing = new Vector2(0, 2),
},
supportFlow = new LinkFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
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Alpha = 0,
Spacing = new Vector2(0, 2),
},
}
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}
};
textFlow.AddText("This is an ", t => t.Font = t.Font.With(Typeface.Exo, 30, FontWeight.Light));
textFlow.AddText("early development build", t => t.Font = t.Font.With(Typeface.Exo, 30, FontWeight.SemiBold));
textFlow.AddParagraph("Things may not work as expected", t => t.Font = t.Font.With(size: 20));
textFlow.NewParagraph();
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Action<SpriteText> format = t => t.Font = OsuFont.GetFont(size: 15, weight: FontWeight.SemiBold);
textFlow.AddParagraph("Detailed bug reports are welcomed via github issues.", format);
textFlow.NewParagraph();
textFlow.AddText("Visit ", format);
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textFlow.AddLink("discord.gg/ppy", "https://discord.gg/ppy", creationParameters: format);
textFlow.AddText(" to help out or follow progress!", format);
textFlow.NewParagraph();
textFlow.NewParagraph();
textFlow.NewParagraph();
iconColour = colours.Yellow;
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currentUser.BindTo(api.LocalUser);
currentUser.BindValueChanged(e =>
{
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supportFlow.Children.ForEach(d => d.FadeOut().Expire());
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if (e.NewValue.IsSupporter)
{
supportFlow.AddText("Thank you for supporting osu!", format);
}
else
{
supportFlow.AddText("Consider becoming an ", format);
supportFlow.AddLink("osu!supporter", "https://osu.ppy.sh/home/support", creationParameters: format);
supportFlow.AddText(" to help support the game", format);
}
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heart = supportFlow.AddIcon(FontAwesome.Solid.Heart, t =>
{
t.Padding = new MarginPadding { Left = 5 };
t.Font = t.Font.With(size: 12);
t.Origin = Anchor.Centre;
t.Colour = colours.Pink;
}).First();
if (IsLoaded)
animateHeart();
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if (supportFlow.IsPresent)
supportFlow.FadeInFromZero(500);
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}, true);
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}
private void animateHeart()
{
heart.FlashColour(Color4.White, 750, Easing.OutQuint).Loop();
}
protected override void LoadComplete()
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{
base.LoadComplete();
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LoadComponentAsync(intro = new Intro());
}
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public override void OnEntering(IScreen last)
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{
base.OnEntering(last);
icon.Delay(1000).FadeColour(iconColour, 200, Easing.OutQuint);
icon.Delay(1000)
.MoveToY(icon_y * 1.1f, 160, Easing.OutCirc)
.RotateTo(-10, 160, Easing.OutCirc)
.Then()
.MoveToY(icon_y, 160, Easing.InCirc)
.RotateTo(0, 160, Easing.InCirc);
supportFlow.FadeOut().Delay(2000).FadeIn(500);
animateHeart();
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this
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.FadeInFromZero(500)
.Then(5500)
.FadeOut(250)
.ScaleTo(0.9f, 250, Easing.InQuint)
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.Finally(d => this.Push(intro));
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}
}
}