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osu-lazer/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Navigation
{
public partial class TestSceneBeatmapEditorNavigation : OsuGameTestScene
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{
[Test]
public void TestCancelNavigationToEditor()
{
BeatmapSetInfo[] beatmapSets = null!;
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AddStep("Fetch initial beatmaps", () => beatmapSets = allBeatmapSets());
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AddStep("Set current beatmap to default", () => Game.Beatmap.SetDefault());
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AddStep("Push editor loader", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("Wait for loader current", () => Game.ScreenStack.CurrentScreen is EditorLoader);
AddStep("Close editor while loading", () => Game.ScreenStack.CurrentScreen.Exit());
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AddUntilStep("Wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddAssert("Check no new beatmaps were made", () => allBeatmapSets().SequenceEqual(beatmapSets));
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BeatmapSetInfo[] allBeatmapSets() => Game.Realm.Run(realm => realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray());
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}
}
}