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osu-lazer/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System;
using System.Collections.Generic;
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using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneHitEventTimingDistributionGraph : OsuTestScene
{
private HitEventTimingDistributionGraph graph;
private static readonly HitObject placeholder_object = new HitCircle();
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[Test]
public void TestManyDistributedEvents()
{
createTest(CreateDistributedHitEvents());
AddStep("add adjustment", () => graph.UpdateOffset(10));
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}
[Test]
public void TestManyDistributedEventsOffset()
{
createTest(CreateDistributedHitEvents(-3.5));
}
[Test]
public void TestAroundCentre()
{
createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList());
}
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[Test]
public void TestZeroTimeOffset()
{
createTest(Enumerable.Range(0, 100).Select(_ => new HitEvent(0, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList());
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}
[Test]
public void TestNoEvents()
{
createTest(new List<HitEvent>());
}
[Test]
public void TestMissesDontShow()
{
createTest(Enumerable.Range(0, 100).Select(i =>
{
if (i % 2 == 0)
return new HitEvent(0, HitResult.Perfect, placeholder_object, placeholder_object, null);
return new HitEvent(30, HitResult.Miss, placeholder_object, placeholder_object, null);
}).ToList());
}
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private void createTest(List<HitEvent> events) => AddStep("create test", () =>
{
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Children = new Drawable[]
{
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new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333")
},
graph = new HitEventTimingDistributionGraph(events)
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Size = new Vector2(600, 130)
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}
};
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});
public static List<HitEvent> CreateDistributedHitEvents(double centre = 0, double range = 25)
{
var hitEvents = new List<HitEvent>();
for (int i = 0; i < range * 2; i++)
{
int count = (int)(Math.Pow(range - Math.Abs(i - range), 2)) / 10;
for (int j = 0; j < count; j++)
hitEvents.Add(new HitEvent(centre + i - range, HitResult.Perfect, placeholder_object, placeholder_object, null));
}
return hitEvents;
}
}
}