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osu-lazer/osu.Game/Modes/UI/HealthDisplay.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using osu.Framework.Allocation;
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using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
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namespace osu.Game.Modes.UI
{
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public class HealthDisplay : Container
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{
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private Container fill;
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public BindableDouble Current = new BindableDouble
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{
MinValue = 0,
MaxValue = 1
};
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public HealthDisplay()
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{
Children = new Drawable[]
{
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new Box
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{
RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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fill = new Container
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{
RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0, 1),
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Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
}
}
},
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};
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Current.ValueChanged += current_ValueChanged;
}
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[BackgroundDependencyLoader]
private void laod(OsuColour colours)
{
fill.Colour = colours.BlueLighter;
fill.EdgeEffect = new EdgeEffect
{
Colour = colours.BlueDarker.Opacity(0.6f),
Radius = 8,
Type= EdgeEffectType.Glow
};
}
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private void current_ValueChanged(object sender, EventArgs e)
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{
fill.ScaleTo(new Vector2((float)Current, 1), 200, EasingTypes.OutQuint);
}
}
}