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osu-lazer/osu.Game/Modes/UI/HPDisplay.cs

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C#
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using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using System;
namespace osu.Game.Modes.UI
{
public class HPDisplay : Container
{
private Box background;
private Box fill;
public HPDisplay()
{
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
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Scale = new Vector2(0, 1),
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},
};
}
public double Current;
public void Set(double value)
{
Current = value;
fill.ScaleTo(new Vector2((float)Current, 1), 200, EasingTypes.OutQuint);
}
}
}