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osu-lazer/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
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using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Audio
{
public class OffsetSettings : SettingsSubsection
{
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protected override LocalisableString Header => AudioSettingsStrings.OffsetHeader;
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public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "universal", "uo", "timing" });
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[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsSlider<double, OffsetSlider>
{
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LabelText = AudioSettingsStrings.AudioOffset,
Current = config.GetBindable<double>(OsuSetting.AudioOffset),
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KeyboardStep = 1f
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},
new SettingsButton
{
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Text = AudioSettingsStrings.OffsetWizard
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}
};
}
private class OffsetSlider : OsuSliderBar<double>
{
public override LocalisableString TooltipText => Current.Value.ToString(@"0ms");
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}
}
}