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osu-lazer/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs
Dean Herbert 5f006bd6e8
Merge pull request #14247 from kj415j45/localisation-settings
Add localisation support for most of Settings
2021-08-16 22:20:35 +09:00

45 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Audio
{
public class OffsetSettings : SettingsSubsection
{
protected override LocalisableString Header => AudioSettingsStrings.OffsetHeader;
public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "universal", "uo", "timing" });
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsSlider<double, OffsetSlider>
{
LabelText = AudioSettingsStrings.AudioOffset,
Current = config.GetBindable<double>(OsuSetting.AudioOffset),
KeyboardStep = 1f
},
new SettingsButton
{
Text = AudioSettingsStrings.OffsetWizard
}
};
}
private class OffsetSlider : OsuSliderBar<double>
{
public override LocalisableString TooltipText => Current.Value.ToString(@"0ms");
}
}
}