2019-01-24 17:43:03 +09:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 18:19:50 +09:00
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2019-02-21 19:04:31 +09:00
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using osu.Framework.Bindables;
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2018-11-11 18:38:12 +01:00
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using osu.Framework.Graphics;
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using osu.Framework.Layout;
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2018-01-09 13:41:57 +09:00
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public partial class TaikoModFlashlight : ModFlashlight<TaikoHitObject>
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{
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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{
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MinValue = 0.5f,
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MaxValue = 1.5f,
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Precision = 0.1f
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};
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public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
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public override float DefaultFlashlightSize => 200;
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protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, Playfield);
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protected TaikoPlayfield Playfield { get; private set; } = null!;
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public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
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{
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Playfield = (TaikoPlayfield)drawableRuleset.Playfield;
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base.ApplyToDrawableRuleset(drawableRuleset);
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}
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public partial class TaikoFlashlight : Flashlight
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{
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private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
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private readonly TaikoPlayfield taikoPlayfield;
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public TaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPlayfield)
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: base(modFlashlight)
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{
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this.taikoPlayfield = taikoPlayfield;
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FlashlightSize = adjustSizeForPlayfieldAspectRatio(GetSize());
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FlashlightSmoothness = 1.4f;
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AddLayout(flashlightProperties);
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}
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/// <summary>
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/// Returns the aspect ratio-adjusted size of the flashlight.
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/// This ensures that the size of the flashlight remains independent of taiko-specific aspect ratio adjustments.
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/// </summary>
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/// <param name="size">
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/// The size of the flashlight.
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/// The value provided here should always come from <see cref="ModFlashlight{T}.Flashlight.GetSize"/>.
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/// </param>
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private Vector2 adjustSizeForPlayfieldAspectRatio(float size)
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{
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return new Vector2(0, size * taikoPlayfield.Parent!.Scale.Y);
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}
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protected override void UpdateFlashlightSize(float size)
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{
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this.TransformTo(nameof(FlashlightSize), adjustSizeForPlayfieldAspectRatio(size), FLASHLIGHT_FADE_DURATION);
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}
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protected override string FragmentShader => "CircularFlashlight";
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protected override void Update()
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{
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base.Update();
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if (!flashlightProperties.IsValid)
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{
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FlashlightPosition = ToLocalSpace(taikoPlayfield.HitTarget.ScreenSpaceDrawQuad.Centre);
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ClearTransforms(targetMember: nameof(FlashlightSize));
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FlashlightSize = adjustSizeForPlayfieldAspectRatio(GetSize());
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flashlightProperties.Validate();
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}
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}
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}
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}
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}
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