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osu-lazer/osu.Game/Modes/UI/HealthDisplay.cs

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1.2 KiB
C#
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using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using System;
namespace osu.Game.Modes.UI
{
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public class HealthDisplay : Container
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{
private Box background;
private Box fill;
public BindableDouble Current = new BindableDouble() { MinValue = 0, MaxValue = 1 };
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public HealthDisplay()
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{
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
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Scale = new Vector2(0, 1),
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},
};
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Current.ValueChanged += current_ValueChanged;
}
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private void current_ValueChanged(object sender, EventArgs e)
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{
fill.ScaleTo(new Vector2((float)Current, 1), 200, EasingTypes.OutQuint);
}
}
}