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osu-lazer/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Beatmaps.Drawables
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{
public class DifficultyIcon : DifficultyColouredContainer
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{
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private readonly BeatmapInfo beatmap;
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public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap)
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{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
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this.beatmap = beatmap;
Size = new Vector2(20);
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}
[BackgroundDependencyLoader]
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private void load()
{
Children = new Drawable[]
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{
new SpriteIcon
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
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Icon = FontAwesome.fa_circle
},
new ConstrainedIconContainer
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{
RelativeSizeAxes = Axes.Both,
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
Icon = beatmap.Ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.fa_question_circle_o }
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}
};
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}
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}
}