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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
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public class HitCirclePlacementBlueprint : PlacementBlueprint
{
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public new HitCircle HitObject => (HitCircle)base.HitObject;
private readonly HitCirclePiece circlePiece;
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public HitCirclePlacementBlueprint()
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: base(new HitCircle())
{
InternalChild = circlePiece = new HitCirclePiece();
}
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protected override void Update()
{
base.Update();
circlePiece.UpdateFrom(HitObject);
}
protected override bool OnClick(ClickEvent e)
{
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HitObject.StartTime = EditorClock.CurrentTime;
EndPlacement();
return true;
}
public override void UpdatePosition(Vector2 screenSpacePosition)
{
HitObject.Position = ToLocalSpace(screenSpacePosition);
}
}
}