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osu-lazer/osu.Game/Screens/Play/HUD/DefaultKeyCounterDisplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public partial class DefaultKeyCounterDisplay : KeyCounterDisplay
{
private const double key_fade_time = 80;
protected override FillFlowContainer<KeyCounter> KeyFlow { get; }
public DefaultKeyCounterDisplay()
{
Child = KeyFlow = new FillFlowContainer<KeyCounter>
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
};
}
protected override KeyCounter CreateCounter(InputTrigger trigger) => new DefaultKeyCounter(trigger)
{
FadeTime = key_fade_time,
KeyDownTextColor = KeyDownTextColor,
KeyUpTextColor = KeyUpTextColor,
};
private Color4 keyDownTextColor = Color4.DarkGray;
public Color4 KeyDownTextColor
{
get => keyDownTextColor;
set
{
if (value != keyDownTextColor)
{
keyDownTextColor = value;
foreach (var child in KeyFlow.Cast<DefaultKeyCounter>())
child.KeyDownTextColor = value;
}
}
}
private Color4 keyUpTextColor = Color4.White;
public Color4 KeyUpTextColor
{
get => keyUpTextColor;
set
{
if (value != keyUpTextColor)
{
keyUpTextColor = value;
foreach (var child in KeyFlow.Cast<DefaultKeyCounter>())
child.KeyUpTextColor = value;
}
}
}
}
}