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osu-lazer/osu.Game/Overlays/Settings/Sections/Input/GlobalKeyBindingsSection.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
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using osu.Game.Input.Bindings;
using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public partial class GlobalKeyBindingsSection : SettingsSection
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{
public override Drawable CreateIcon() => new SpriteIcon
{
Icon = FontAwesome.Solid.Globe
};
public override LocalisableString Header => InputSettingsStrings.GlobalKeyBindingHeader;
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[BackgroundDependencyLoader]
private void load()
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{
AddRange(new[]
{
new GlobalKeyBindingsSubsection(string.Empty, GlobalActionCategory.General),
new GlobalKeyBindingsSubsection(InputSettingsStrings.OverlaysSection, GlobalActionCategory.Overlays),
new GlobalKeyBindingsSubsection(InputSettingsStrings.AudioSection, GlobalActionCategory.AudioControl),
new GlobalKeyBindingsSubsection(InputSettingsStrings.SongSelectSection, GlobalActionCategory.SongSelect),
new GlobalKeyBindingsSubsection(InputSettingsStrings.InGameSection, GlobalActionCategory.InGame),
new GlobalKeyBindingsSubsection(InputSettingsStrings.ReplaySection, GlobalActionCategory.Replay),
new GlobalKeyBindingsSubsection(InputSettingsStrings.EditorSection, GlobalActionCategory.Editor),
new GlobalKeyBindingsSubsection(InputSettingsStrings.EditorTestPlaySection, GlobalActionCategory.EditorTestPlay),
});
}
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}
}