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osu-lazer/osu.Game/Rulesets/Mods/ModHidden.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Bindables;
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namespace osu.Game.Rulesets.Mods
{
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public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
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{
public override string Name => "Hidden";
public override string Acronym => "HD";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => true;
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protected Bindable<bool> IncreaseFirstObjectVisibility = new Bindable<bool>();
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public void ReadFromConfig(OsuConfigManager config)
{
IncreaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
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}
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public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var d in drawables.Skip(IncreaseFirstObjectVisibility.Value ? 1 : 0))
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d.ApplyCustomUpdateState += ApplyHiddenState;
}
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protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state)
{
}
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}
}