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osu-lazer/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs

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2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Skills;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Difficulty
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{
public class OsuDifficultyCalculator : DifficultyCalculator
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{
private const int section_length = 400;
private const double difficulty_multiplier = 0.0675;
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public OsuDifficultyCalculator(IBeatmap beatmap)
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: base(beatmap)
{
}
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public OsuDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
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: base(beatmap, mods)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap((List<OsuHitObject>)Beatmap.HitObjects, TimeRate);
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Skill[] skills =
{
new Aim(),
new Speed()
};
double sectionLength = section_length * TimeRate;
// The first object doesn't generate a strain, so we begin with an incremented section end
double currentSectionEnd = 2 * sectionLength;
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foreach (OsuDifficultyHitObject h in beatmap)
{
while (h.BaseObject.StartTime > currentSectionEnd)
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{
foreach (Skill s in skills)
{
s.SaveCurrentPeak();
s.StartNewSectionFrom(currentSectionEnd);
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}
currentSectionEnd += sectionLength;
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}
foreach (Skill s in skills)
s.Process(h);
}
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
if (categoryDifficulty != null)
{
categoryDifficulty.Add("Aim", aimRating);
categoryDifficulty.Add("Speed", speedRating);
}
return starRating;
}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new OsuModDoubleTime(),
new OsuModHalfTime(),
new OsuModEasy(),
new OsuModHardRock(),
};
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}
}