1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 15:02:56 +08:00
osu-lazer/osu.Game/Rulesets/Edit/HitObjectComposer.cs

112 lines
4.1 KiB
C#
Raw Normal View History

2018-01-05 19:21:19 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
2017-11-29 15:22:11 +08:00
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Timing;
2017-11-30 18:19:34 +08:00
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
2017-11-29 15:22:11 +08:00
namespace osu.Game.Rulesets.Edit
{
public abstract class HitObjectComposer : CompositeDrawable
2017-11-29 15:22:11 +08:00
{
private readonly Ruleset ruleset;
2017-11-30 20:56:12 +08:00
protected ICompositionTool CurrentTool { get; private set; }
2017-11-30 17:48:00 +08:00
protected HitObjectComposer(Ruleset ruleset)
{
this.ruleset = ruleset;
RelativeSizeAxes = Axes.Both;
}
2017-11-29 15:22:11 +08:00
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
RulesetContainer rulesetContainer;
try
{
2017-11-30 18:19:34 +08:00
rulesetContainer = CreateRulesetContainer(ruleset, osuGame.Beatmap.Value);
}
catch (Exception e)
{
Logger.Error(e, "Could not load beatmap sucessfully!");
return;
}
RadioButtonCollection toolboxCollection;
InternalChild = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new FillFlowContainer
{
Name = "Sidebar",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 10 },
Children = new Drawable[]
{
new ToolboxGroup { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderColour = Color4.White,
BorderThickness = 2,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
rulesetContainer,
new SelectionLayer(rulesetContainer.Playfield)
}
}
},
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 200),
}
};
rulesetContainer.Clock = new InterpolatingFramedClock((IAdjustableClock)osuGame.Beatmap.Value.Track ?? new StopwatchClock());
toolboxCollection.Items =
new[] { new RadioButton("Select", () => setCompositionTool(null)) }
.Concat(
CompositionTools.Select(t => new RadioButton(t.Name, () => setCompositionTool(t)))
)
.ToList();
toolboxCollection.Items[0].Select();
}
2017-11-30 20:56:12 +08:00
private void setCompositionTool(ICompositionTool tool) => CurrentTool = tool;
2017-11-30 18:19:34 +08:00
protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap, true);
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
2017-11-29 15:22:11 +08:00
}
}